The Elder Scrolls Online Interview
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AusGamers: Let me talk about the lore, because obviously you guys are set quite a while before any of the main games, and it seems like those games already had tonnes of lore. Were you guys sifting through those books, and actually taking events from them to actually put into your game, so that there was actually some mutual stuff, retroactively?
Matt: Yeah, it was funny, we had to go through all the lore books in the other Elder Scrolls games, and then we had to take out all the ones that were newer than a thousand years old, because they would have been written after our game. So we could only put in the ones that were written when our game was around.
So we took those, and then yes, we wrote tonnes of our own lore to explain the alliances, to talk about things that were relevant to the main story, and those are part of the official lore library for The Elder Scrolls now.
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AusGamers: And this is an all-important question for us Aussies: Server stuff. Can you talk about whether we're getting servers in Australia at all?
Matt: We're looking at that right now. Since we're megaserver-based, it's a little different than it is in other games that have shards. So right now, I think we're looking at doing just a simple IP relay system between Australia and one of our megaservers, which should help make the latency very, very playable.
Because we're megaserver-based, you're going to be put into big instances of zones that you're in. So if you're on at a crazy time -- normal time for Australia, but crazy time for the rest of the world -- you'll be put into zones with other players from Australia. So you'll never notice that the population's low, because you always see whatever the normal population is for that zone.