Lords of the Fallen Preview
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A stamina meter will dictate your character's ability to dodge roll out of harms way, and swing their weapon a certain amount of times. Though there aren't classes per se, your character's behavior will rely on the currently equipped weapon. Each weapon class, from what we've seen three today, will have its own associated skill. For example, a hammer will allow the player to make a clone of himself, which will in turn aggro the enemy. Daggers on the other hand slow time, allowing you to get behind and score a critical finisher on the enemy.
The combat itself seems a little faster paced and somewhat smoother than Dark Souls, which is a welcome feature. Whether it was harder, that's hard to tell, one because I didn't actually get to play the game myself, and two because it was an E3 build, and chances are the dev's characters might have been beefed up. Regardless, dodging heavy hitting attacks and striking at the correct time seemed to be a necessity, rather than an optional strategy.
The game will have non-linear exploration, but will be broken up into chapters. The developers really wanted to emphasize that the game will hold many secret collectibles and enhancements for those that really go looking for them. The game will also reward players who decide to backtrack to previously visited levels when certain items or keys are obtained, with powerful equipment and weapons.