Rise of the Argonauts Review
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For all this, Argonauts' premise might have been its redemption. Combat, exploration and conversation may be processional, but there's something intriguing about Jason's apparently unwitting selfishness, upon which the game builds its masks of virtues inspired by its principle gods. Were the game to realise this, it might make up for all the hours spent wading through long-winded, often incidental conversations, grimacing at the pauses between speech (even in spite of the ability to preload your chosen responses) and the vacant expressions of the stony-faced cast.
Given what a large number of Greek myths were meant to symbolise, Argonauts' cultural inspiration cries out for a measure of narrative justice. Surely Jason must pay for the decision he has made - to save himself from the certainty of grief and solitude - however noble the acts it has driven him to perform in service to that quest?
But if this is a cautionary tale, it's one of this player's misplaced, increasingly desperate hope to derive some greater meaning. There is only one path, and while you meet a few interesting people and solve a few worthy problems on the way, the fundamental paradox at the heart of Rise of the Argonauts is never explored or resolved. Instead, the game concludes disagreeably, as virtually everyone Jason is supposed to protect is left tortured and dead by his original departure, and he simply has a party because he got what he wanted. For an action RPG elevated beyond its serviceable components by the allure of rich mythology to end in such a desperate contradiction is comprehensively self-destructive.