Gothic III E3 Preview
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This time around, the action shifts from the island of Khorinis to the mainland of Myrtana, which will allow for a much larger and more varied world ranging from tundra to desert, forests, hills, etc. The story element is intriguing; unlike most games, you aren't required to save humanity from the enslavement of the Orc invaders. While there are scattered bands of resistance fighters you can choose to join, another option is to work for the usurpers, and a third is to tread a path in between. Play should be fairly open-ended, with the various factions reacting differently according to your past deeds. A revamped combat system should soften the learning curve. The visuals appear competitive, with plenty of detail.