Fallout: New Vegas Dead Money DLC Reviews
-
Category: News ArchiveHits: 1810
The Adrenaline Vault goes for a 2/5:
Dead Money is only for the hardcore Fallout lovers who are obsessively compelled to get every achievement and meet every person in its universe. But at the end of the day, even if you really enjoy Fallout: New Vegas game, if you skip Dead Money, you're not missing all that much.
The Escapist hands out a "Buy It" verdict:
In short, Dead Money is a near-perfect expansion. It breaks the style and mechanics of the original game just enough to offer something truly unique - but not so much that it feels out of place - and adds enough new content to give players a reason to spend even more time with the game than they already have (I'm at 200+ hours and counting). The story is inventive and enjoyable (if a touch overwrought at times) and all of the new elements are welcome additions. I finished playing Dead Money wishing it had been longer - or that the main game of New Vegas had shown as much polish and inventiveness.
Primary Ignition finds it worthy of a 7/10:
While most who enjoyed New Vegas will find Dead Money satisfying, I still felt a bit underwhelmed at story's conclusion. At the onset, the atmosphere was cool and mysterious, as well as foreboding. This was helped by the fact that you can't use any of your equipment found in the main game, and your survival also depended on finding Sierra Madre chips since that is the only way supplies are obtained. However, once you get the ball rolling, it's business as usual. The Ghosts become more annoying, and the town went from being creepy to crappy thanks to its maze design. I'm not saying the experience was terrible, but I also felt the story had sort of an anticlimax mixed with a sequence that has been done to death.
And The RetroModern Gaming Blog gives it a 5/10:
Now I dare say many fans of the series will actually relish the challenge on offer here, but I found it really frustrating and after a while, not at all fun. I guess I like my open ended RPG experiences which let you explore - which most of the time the Fallout games are - but when they force you into a certain situation like this DLC does and The Pitt for Fallout 3 also did (but not quite so extreme), I can't honestly say I'm a fan. So, the score I'm giving out here is purely based on my opinion and how much I enjoyed (or didn't, actually) this DLC. If you played the main game on Hardcore mode, or like challenging gameplay, then give it a shot.