Knights of the Chalice v1.07 Patch and Demo Released
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Category: News ArchiveHits: 1133
The last version is 1.07. Reminder: you will find the download link in the email you received after purchasing the game. This upgrade will not damage your saved games.
Changes:
1) Corrected the automatic end of turn function.
2) When casting a mass cure spell outside combat, the party members will be redeployed so that everyone can be targeted by the spell.
3) Casting Lesser Restoration, Remove Blindness, Restoration, and Remove Negative Levels outside combat won't require to be adjacent to the recipient.
4) Market price now displayed in the item list before picking up items.
5) Items made in an exotic material are colour coded (green for Mithral, red for Adamantine, teal for Silver, grey for Cold Iron).
6) Non-magic Masterwork items will be displayed with a (+): (+Longsword).
7) Wands enchanted with a spell will display the number of charges in the icon's corner.
8) Craft Weapon won't allow to set enchantments on a weapon that already has the same type of enchantment in a stronger form (for example putting SR 13 on a SR 15 weapon).
9) Pushing (U) while mousing over a scroll or wand will trigger the Use action.
10) Save bonuses in the character sheet show the total bonus (base save + ability modifier).
11) Switched the cursor from pointing towards bottom left to top left. Also switched the target point from bottom left to top left when targeting a spell.
12) Updated the help entry for Full Attack to clearly explain the difference between a full attack launched by just clicking an enemy, and a full attack launched by selecting the attack action in the combat menu (this option gives back control to the player after each attack).
13) Movement by holding down the mouse button will not get stuck into walls.
14) The party's movement will not be interrupted by the mouse pointer passing over a creature or item stack (as long as the player is not moving the mouse).
15) The game will not allow wearing a cloak of faith on top of adamantine armour (can't combine damage reductions). By the way, you have awesome characters on your save #5, Xalles.
16) Slight change in the position where the item box appears, perhaps more convenient.
17) Fixed the bug with bows obtained from a random encounter turning into a club. It was because I forgot to transfer the ranged items from the random-encounter item list to the player's item list. Note: if you have a saved game with such items, just drag them to the destroy button.
18) Fixed the graphic bug with enchant wand. I forgot that you can enchant only with divine spells of up to level 4.
19) Added the missing end-of-fight check after a spell like Control Person or Dominate Person wears off, and corrected an issue where the computer was controlling a player character on the round where the domination effect wears off.
20) Reworked the way the AI casts cure and inflict spells as I noticed Draxx the vampire was using a Harm spell to heal himself for a few points rather than attempt to hurt the player for dozens of points. He will not make the same mistake again.
21) Shifted the green and yellow arrows in the expected path a bit to the top and left so that they're not hidden by walls.
22) Fixed the villager who was hiding under a table.
23) Fixed the broken links in the scrolls of Acid Burst and Greater Disintegration.
24) For new users, the game will start in windowed mode 960x720 instead of full screen stretched.
I couldn't reproduce the freeze in the house of jewels.
Things I want to do next: the new text font and the auto-move to pick up out-of-range items.
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1.06: This will not hurt your saved games.
Note: in order to take a five foot step after a full round attack (and not have the computer automatically switch to the next character), don't use left click on target to attack. Instead choose the Attack option in the menu (or use a keyboard shortcut). Left clicking an enemy is usually considered by the game to be a quicker option and it is assumed that the character will finish his round after the action.
Changes:
1) Fixed a rules compliance issue: a character should be able to take an equivalent move action (that is to say an action other than moving which takes as much time as moving up to the character's speed), such as Use the inventory, after taking a five foot step (free action) and making a single attack (standard action).
2) Added an option for automatic end of turn, as requested. If this option is on, the game will check after each action performed whether there's anything more you could do and if not, it will automatically end the character's turn. Examples: after moving and then attacking; moving and then using the inventory; performing a five foot step then some attacks and finding yourself without anymore enemies around you.
3) Fixed a problem with casting from a scroll outside combat: the scroll was destroyed even when the spellcaster cancelled his spell.
4) Improved the design of the scribe scroll and craft wand screens.
5) Escape will bring up the menu screen even when the computer is playing.
6) Added a button linking to the main help index in the title screen.
7) Cure spells cast outside combat on a player character will not require the caster to be adjacent to the recipient.
8) Fixed the issue when swapping characters: this issue was responsible for the bugs with Luminara targeting Kline as well as the double swapping issue. It was a small bit missing in the swapping code.
9) Added Luminara and Elinor to the list of random female names. Cool names. PS: I enjoyed reading the personalised descriptions of Elinor's swords.
10) Fixed broken link in the Ghoul Touch spell description.
11) Fixed the spelling of peeble to pebble in Magic Stone spell description.
12) Damage dice now printed as (1D8) rather than (1D08) in the character sheet and inventory screen.
13) Changed the way campfires are printed so that the contrast is higher.
14) Added Movement by holding the Mouse button pressed.
15) Fixed a big bug in the chronometer. Thanks for spotting that, I missed it earlier as I thought the reloading was cutting down time. Now displays both hours and minutes.
16) The game will now save the cursor state (attack, shoot or observe) of each character at the end of their turn and resume it on their turn. Also saved in save games.
17) Fixed a bug with Dexterity 0 when obtained from sleep. Being put to sleep (or pinned) reduces the dexterity to 0 but it should not (paralyze) a creature. It's only when a character acquires dexterity zero from ability damage that he becomes paralyzed because of low dex.
Haven't had enough time to upgrade the item interface.
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Hi!
Just uploaded version 1.05 of the full game. Available to all existing customers in the usual way. This will not hurt your saved games.
Changes:
1) Fixed the Orc Stockade and Taneliz group assignment bugs pretty critical. Please let me know if anything like this shows up again in the later parts of the game.
2) Fixed an issue that happened if a character in the party was standing at the top of a campfire square just before it's created (bear cave): the game will push the character to an empty square.
3) Fixed an issue that happened if one of your character gets an ability damage or ability drain so high that he becomes paralyzed. If this happens, at the end of the fight his stats will recover to a minimum of 1 so he can at least move around.
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Hi all, I've just uploaded the version 1.04 of the demo. Changes:
- a dialogue will pop up after a fight if one of your characters has gained a level, explaining how to level up.
- fixed a glitch with music when closing the application
- same fixes as in the full version 1.04 (toughness feat, swapping of characters)
Hopefully version 1.06(?) will have the "keep mouse button pushed to move" option. I will also ask the musician to do a level up sound and one of the artists to draw some higher resolution text font. Small price to pay if that makes the game more popular.
Edit: note to existing customers: you can download full version 1.04 in the download area. This won't affect your saved games.