Dungeon Hero Preview
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Through some unseen masterful diplomacy on the goblins' part, you become enlisted in a war against the rival goblin clan and it's here, in the goblin trenches bordering no-man's land, that Firefly's presentation begins. (We've just left the door from the city,) explains Bradbury, (this is where the goblins' wounded are and their supplies.) The sky is sketched with burning mortar bombs, and along every wall of the trench there's something happening a unique NPC animation, a few lines of overheard dialogue, a medic sawing through a wounded soldier's leg. (We'll have more NPCs here, we'll have medics with stretchers running along the trenches just to give it more life.)
The goblin pile-ons carted out for our previous peek at this dungeon crawler-stroke-action RPG have been stretchered off to some developer's workdesk in another room, and what we see of the close-quarter combat is a more timid affair. Take a defensive stance when surrounded by enemies and you can counter-attack in four directions, slamming your shield into a guy's face, or kicking him in the stomach with your tree trunk legs. While this is a visceral style of melee, at this point in development it's not all that weighty with no feeling that blows are connecting with foes at least not to the degree shown in early gameplay footage, and (a cruel comparison we know), certainly not with Diablo III's cinematic aplomb.