Din's Curse v1.008 Beta Patch Released
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Category: News ArchiveHits: 1314
'¢ fixed weapons with 0 min damage not showing dps (Pendler)
'¢ fixed pricing on weapons with 0 min damage (FloodSpectre)
'¢ increased difficulty of higher difficulties
'¢ fixed Cave Fish plural (Colonel Blimp)
'¢ food and potions are no longer ever considered crappy (Archon/Amberjoy)
'¢ added uvMod Rotate to shader system (not tested well yet)
'¢ changed stairs up/down graphics on mini map & world map to arrows so they are easier to see (Oasisbhrnw)
'¢ fixed a collision mask issue in canReservePosition
'¢ fixed world collision getting in the way of shutting doors
'¢ fixed a lock issue with shutting doors (Archon)
'¢ doubled regeneration obelisk speed (Archon)
'¢ added a way that quests could specify min level from the next quest in the chain
'¢ made chaining quests get their min level from the next quest, not hard code the same number
'¢ game can now handle missing mda files
'¢ summons and offensive skills now require caster to stand still (easy to mod to old way)
'¢ changed the protocol version
'¢ now objects can specify a UseTip in data
'¢ now skills can specify more than one MonsterArchetype
'¢ fixed highlight text on attribute increase buttons
'¢ localized attribute increase text
'¢ fixed a small spacing problem on vitality text
'¢ changed left click text on skills to be cyan to be more consistent
'¢ now show green asterisk next to levels you have quests on in the gate teleport menu (Desticato)
'¢ won't get assassin's in town until level 10 now (Amberjoy)
'¢ increased fade time after death a little (Colonel Blimp)
'¢ now get can't raise monster message before getting rid of old monster (Colonel Blimp)
'¢ fixed a problem with renegade attacks sometimes not getting to town (Brysos/TheParthenon)
'¢ now world modifiers can add extra chance to monster enhancements
'¢ tag files are smarter about where they save now
'¢ ambient creatures now fade out
'¢ fixed spirit giving you magic resistance
'¢ now skills can specify more than 1 weapon type
'¢ fixed barbarian and luman npcs dying spawning dead body standing up
'¢ fixed a problem allowing Chaos Lords and Scree summoned at same time
'¢ fixed a potential crash in Game::getPotentialEntitiesInRange (Shining Soldier)
'¢ added a loading screen scale in database
'¢ added loading screen
'¢ added Immunities to actors
'¢ ice elementals are no longer effected by slippery surfaces (demoss)
'¢ brightness machine makes food less expensive (Mercanis)
'¢ fixed quilted sash background color (FloodSpectre)
'¢ if you teleport into dead space it should no longer update the map before moving you to a valid position (Amberjoy)
'¢ barkskin no longer shows on equipment (Cadfan)
'¢ increased Nature's Revenge, Shadow Bolt, Bolt of Gloom, and Thunderbolt casting times (ShivaX)
'¢ changed network protocol version
'¢ fixed reuse timer display when playing a same specialty hybrid (goodknife)
'¢ fixed npc health changing over a save/load (FloodSpectre)
'¢ now change unknown to verified to level X once you go through unknown gates (Cadfan)
'¢ now item rewards are put into inventory if you have room and only player in game (Shining Soldier)
'¢ fixed destroyed altar text (FloodSpectre)
'¢ on game screen, broken icon gives you list of breaking or broken items instead of generic message (FloodSpectre)
'¢ required quests will no longer spawn after winning a town (Max_Powers)
'¢ now a confirm menu when clicking on win town icon (Colonel Blimp)
'¢ now get rid of kidnapper if victim is killed (Bak)
'¢ fixed a loading screen blinking issue
'¢ turn speed is now lower for player
'¢ now if can't add entity will immediately try to purge old entities and try the add again
'¢ decreased click radius of dimensional gates (Bak)
'¢ decreased click radius of spiders
'¢ fixed loading screen breaking initial town map
'¢ pets no longer attack some objects even if player does (Colonel Blimp)
'¢ now pets will use your money/magic find stats (Colonel Blimp)
'¢ fixed morale penalty for fire and ice elementals
'¢ now if a monster or NPC is in fear, it shows a status effect (Etto)
'¢ changed fire elemental, scree, fury, and skeleton pets to be own monster type to make changes easier
'¢ now pet chaos lords, fire elementals, screes, furies, skeletons, and skeleton archers will use healthstones (L337GTIMKV)
'¢ increased set bonuses by 50%