Dragon Age: Inquisition Previews
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VG247:
A number of new characters line up alongside returning cast members like dwarf Varric Tethras and human warrior Cassandra Pentaghast, and with those familiar faces comes the humorous interactions between party members in the form of incidental conversations and in-fighting. Of course, being a BioWare game there's also the potential for love or lust to blossom and because he's personally responsible for the direction and tone of the in-game cinematics, Perry is adamant that the team is mindful of the lessons of BioWare's previous experiments in this area.
(The direction I'd like to take the relationship scenes in is like they were in Mass Effect, where you might have a character that's nude but they silhouetted or in shadow, so it's tastefully sensual and not graphic.
(I certainly want to stay away from kind of lace-underwear-Victoria-Secret-lingerie that was in Origins because that was a little out of place I'd hate to imagine what underwear would really be like after questing all day.)
Eurogamer:
Structurally, Dragon Age: Inquisition is made up of a series of huge levels linked together. This isn't the same approach as, say, Bethesda Game Studios' Skyrim, which presents a gargantuan open world players can explore from the get go, but BioWare insists Inquisition's levels are massive, which is why it's introduced mounts. Indeed one medium sized level shown off at a recent preview event in London is larger than all of Origins and Dragon Age 2 combined.
"We're still working on the specifics of how you move between the levels," Lee explained.
"What we definitely won't do is lots and lots of fast travel everywhere. We don't want people to just to be able to teleport wherever they want to teleport, but you will be able to travel between it.
Digital Spy:
As well as a core story, the world's deserts, snowy mountains and marshes will be populated with landmarks, from caves to outposts and ruins, allowing the player to explore off the beaten path and discover side-quests.
There will also be key installations that can strengthen the Inquisition's efforts and influence, such as Keeps.
Once you've entered a Keep's gates - through secret tunnels, by having the rogue in your party sneak in or simply by brute force - and defeated everyone inside, it will be then added to your network.
GamerZines:
The sequel's premise of a demon invasion has frankly been done to death, but placing the player character in charge of the only outfit able to stop this invasion, the Inquisition, adds a much more believable grounding for the kind of moral decisions BioWare are known for.
The scenario we were presented with during the demo saw the Inquisition's forces stretched thin in preparation for an impending demon attack, with the player forced via a dialogue choice to either help bolster an inquisition keep from incursion a strategically valuable resource in the ongoing war or save a sleepy village named Crest Wood caught in the firing line.
And The Average Gamer:
The tactical camera, as said, will be returning, allowing you to scout the battlefield ahead and plan your attack. There's also an action camera option, following your character from a third-person viewpoint to get a close-up view of the brutality.
In the gameplay demo, Lee and Perry used both, looking ahead and giving orders to party members with the tactical camera, then taking direct control. It looks to be a good blend and should be much easier to pull off those cross-class combos ordering one of your party to freeze a group and then smashing through the icy statues with your melee attack. In the second game, these moments were more happy accident than real battle tactic.