The Whole Game in My Hand #4
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Mazes of Fate is a reimagination of the classic role playing genre as represented by games from the Wizardry and Ultima series, and takes you on a long and sprawling story that is told through a long series of towns and dungeons. If you are of a certain age and get misty thinking of the Kingdom of Llylgamyn, trust me and just buy this game. This game is truly cut from the same cloth as those classics, and while not up to the standard of a game like Wizardry VIII, it is a solid game and great for some reasonably deep dungeon action on the go.
The graphic style of Mazes of Fate is instantly familiar - it looks like a game that you played on your PC a dozen years ago. Which one? That is the thing - it cuts across a wide swath of influences according to interviews with the developers, and it shows throughout the game. There are obvious classic dungeon crawl influences, as well dialog and branching influences taken from more recent games such as Knights of the Old Republic and Vampire the Masquerade: Bloodlines. But in terms of the visuals, if you are a fan of the classic Wizardry games, you will find that it looks better than Wiz VII but not as good as Wiz VIII, as a point of reference. The game features a fairly typical symphonic soundtrack that sounds pretty nice through the GBA speaker and is a nice companion as your traverse the many massive dungeons.