CCP Games Interview
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Petursson told Gamasutra that its World of Darkness MMO is scaling down to a "more focused scope," though development is continuing.
Was merging with White Wolf in 2006 a mistake? "No, I think that was a very good move," said Petursson. The game is "playable inside our company," he said, and "it's an amazing thing."
However, he said, "we will see a more focused scope. Frankly the World of Darkness vision originally was a massive game and, and I think everyone -- in even the team itself -- agrees that it would be much better to do it in more of a phased and staged approach, as we did with EVE," Petursson said.
"If you look at EVE today, EVE is an actively massive experience that has grown over a decade, but it began as a smaller thing, which has now grown in collaboration with the community. We will see World of Darkness take that path more than being a large, triple-A, complete experience launch day one."