Might and Magic: Clash of Heroes Q&A, HOMM VI Confirmed
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PlanetDS.de: Why did you decide to mix the genres of puzzle and RPG for the DS version of Might and Magic?...during which Romain is spotted wearing a Heroes of Might and Magic VI t-shirt. I guess we can take that as an official announcement.
Romain de Waubert: It simply felt 150% right for this platform (the DS). Also, this blending of puzzle and strategy in the battle mechanics was a key strength of the concept initially developed by Capybara. We all fell in love with it!
This system is so addictive, and comes with so much variety, that you always want to play just one last battle, always thinking that you will play a 10 minute session, and finding yourself still stuck in Ashan 4 hours later. :)
As for the RPG dimension, we really wanted to make a beautiful world that made you want to believe in it, to live in it. The nodes system, for instance, lets you explore the maps the way you want, in a very easy way.
The attention that we have put in the story, the characters, the adventure maps makes you want to win the battles, not just for the pleasure of fighting, but because you are also hooked to the story, always wondering what happens next. like with a (one more page and I switch off the light) novel.
In the end we guarantee you will find yourself wanting to play more. We just can't tell if what will prevail between the pleasure of fighting one more battle or that of discovering what happens to your heroes!