Vanguard: Saga of Heroes Producer’s Letter
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The Team's Current Focus
In the past few weeks, the team has been examining all of the fundamental game mechanics and discussing what we think it is fun to play and what is not. The great thing is we are not holding anything back everything is fair game!. So something that may have been perceived as off limits in the past, is now an open for debate and is able to be measured on the fun-factor-scale. At the end of the day, we all want to say we created a great game that is fun to play and of course, we want you to be the measuring stick of whether or not and to what extent we meet that goal. Without you, we wouldn't be here.
One of our current priority tasks is setting the Vision for Vanguard. We've come up with dozens upon dozens of elements that we believe will factor into determining the future path of Vanguard but it will take a few more weeks of fine tuning within our internal departments before we distill it down to the vision and have an agreed on list of critical success factors by which to measure all new development against. I'm not able to share the details at the moment but what I can say is that the desired end result of this exercise is to ensure that we produce high-quality game content and features that first and foremost fun to play.
Areas that we're going to make changes to
Optimizations; stability; optimizations; stability; optimizations; stability. I may be wrong but I think I see a pattern here. J Hey let's face it, Vanguard had some performance issues but we've made huge leaps since launch. If you've played since beta, you'll know what I'm talking about. If you had problems at launch and you haven't been back recently, you've got to give Vanguard another try. See for yourself how much has improved.
This bone is connected to that bone.Well, not any more!
Future optimization work you'll be seeing from us is focused on enhancing and optimizing our Player Character models. If you have a weak stomach, you may want to look away for a minute if you are closely attached to your character. (just kidding J ) Seriously though, we're going through our first phase of character model improvements that will eliminate unnecessary bones. What does this mean for you? This means that your computer will not have to work as hard to render each character which means faster performance all around.