Bastion Previews and Video Interview
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GamePro starts us off:
The game is unambiguously gorgeous. The effect of the ground rising up to meet your feet is beautiful to watch, and it's grainy, washed-out storybook colors work perfectly with the tone and theme of the game. The gameplay is fun, but may be too simple to be engaging over a long period of time. We've no idea how it will play out when it releases, but there's a plausible concern right now that it may be just an extraordinary wrapper on an overly simple game. The narrator is amazing and the visuals are pitch perfect, but the core of that -- the gameplay -- still has some proving left to do. That's not to drag the game down too much, though; I enjoyed my time with Bastion, and it's definitely earned itself a spot on my radar.
Co-Optimus delves into it, too:
What separates Bastion from pretty much any other game I've played is the fact that the entire game is narrated. A drawl-laden voice guides you through the world of Bastion, and the game's story is filled in as you play. The writing for the narration is stellar, as is the voice actor who seems to be channeling his innermost Sam Eliott. Most actions the boy takes are commented on by the narrator, including killing powerful enemies, alerting the player to the presence of new paths, and even cracking wise when you step off a ledge or otherwise do something stupid.
And then GameSpot interviews their old editor Greg Kasavin about their new publishing deal, their plans to bring it to both Xbox Live Arcade and PC, how the game's prologue unfolds, and more.