Mytheon Interview
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One thing people are always wary of in a free-to-play game is the quality. Typically, they're not top-tier, not quite the triple-A variety. Do you feel that you're fighting against the idea that free-to-play games aren't as "good" as traditional $50 packaged games?
I think that is a concern. We're going to prove ourselves out of the gate, that Mytheon has triple-A production qualities. It's very similar to the other games we've done. We're a developer of triple-A games. That's what we know, and that's what we doing here. We're putting as much into this as any other project that we've done, so we're not holding back.
Where the difference might be is that we're not going to have as much content upon release as we would with a regular boxed product, but we will have enough content there to have people play through and have fun with it until we're set up with a pipeline to deliver more content.
There's a concern about the "free-to-play" stigma, but we'll have to prove out of the gate that this is not your typical free-to-play game. It's like a regular boxed product, except it is free-to-play. We don't make any bones that as you continue to play the game and have fun with it, we want you to buy the items and the services that enhance your gameplay. But it's our obligation to provide a very compelling game.
In reality, I think this model adapts to what people really want in the first place.