Dark Messiah of Might and Magic: Elements Review
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Unlike most RPGs, Elements forces players to follow a strict path through the gaming world. It can be most readily compared to the confined course of the God of War series. This keeps the action coming at a lickety-split pace. However, it makes the game purely an action/adventure title. If you were expecting to have a chat with the inn keeper's daughter, become part of the local fighter's guild or deck out your hero at the smithy's tent, think again. There are tons of secret ways that branch off from the main trail, but these are really just used for hiding weapons and flanking enemies.
In addition to the tiny world, streamlined character development plagues the game, further whittling away at any remaining bits of role playing goodness leftover from the PC version. As your character gains experience, you will follow a set skill progression that corresponds to the class you have chosen. All of the skills are very useful, and you will receive them at appropriate moments in the game, but there is no way to tweak your character to fit your style or to leave your mark on the game.