Torchlight II Post-beta Changes and Updates
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Category: News ArchiveHits: 1711
'¢ Re-worked the character skill pane arrangements to allow finer distribution of skills without being arranged in the classic 'tree' style. Passive skills are separated and unlock for investment much earlier.
'¢ Skills now get additional bonuses at ranks 5, 10 and 15 to reward increased investments.
'¢ Lots of individual skill tweaks and balances.
'¢ Torchlight I (Diablo 2 style) function-key skill binds are implemented
'¢ Skills can now be 'queued' and will execute when the previous attack or skill completes
'¢ Ping meter next to each party portrait so you can identify players with latency issues
'¢ Loads of bug fixes
'¢ Respec is now available throughout the game, and will allow you to respec any of the last three points spent for gold.
'¢ Fullscreen Windowed mode added
'¢ Additional connectivity fixes
'¢ Enchantment effects are now identifiable separate from standard effects in tooltips
'¢ Sorting button for player inventories
'¢ Merchant inventories are sorted by default
'¢ Map opacity now adjustable
'¢ Skill sets now swap with weaponsets
'¢ Tentative functionality for 'sniffing' cheaters so that you can block them.
'¢ Continued work on the finalizing the other acts
'¢ Improved some lackluster unique items identified by beta testers.
'¢ Increased the amount of health and mana 'stealing' weapons.
'¢ Improved the rollover information on equipment to provide more and clearer information.