Hellgate: London Abyss Chronicles Build 3 Released
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GENERAL
- All characters made prior to the launch of The Abyss Chronicles (Patch 2) will receive a Skill Retrainer, Attribute Retrainer, and Expertise Retrainer upon logging in. Attribute Retrainers also unlearn an Engineer's drone's attributes. Players must make inventory space for the three 1x1-sized (single cell) items to receive them. The items will be given to the character when there is sufficient inventory space. Players in Test Center will get all three items with each log-on.
- NPC Erich, the Attribute Retrainer, now stands in Holborn Station. All players may pay him to redistribute their stat points. The cost for redistributing points goes up with level with big jumps at level 16 and 31.
NEW FEATURES
- New Abyss Quest Line with Four New Boss Fights:
- Travel to the all new Parliament Square and help Titus of the Cabal fend off the rapid spread of the Abyss, a new Demonic underground that grows in size as Demonkind consumes more of our world. The only way to halt the Abyss is to seek out and destroy those who control it. Lure the four Abyss Lords from their cursed realm by collapsing their Hellrifts (a new Rift for each of the boss types), then confront the masters as they emerge to investigate the problem. Four repeatable boss runs with four new bosses! Features three new environments and some reworked environments.
- New Shared Stash System:
- The Shared Stash will now feature separate panes for each gameplay mode: Normal, Elite, Hardcore, and Hardcore Elite. Items currently in your Shared Stash will be placed in the correct pane.
- Major Rebalance of the Blademaster Class:
- The Blademaster class has been significantly rebalanced with changes to almost every skill. Overall, they should do more damage and have many more options than before. Some of the highlights include Strength now stacking on top of the skill percent bonuses a huge boost and Blademasters can now gain a Surge with any melee attack or with any melee skill (rather than just when killing something with a Surge skill).
- Improved, Configurable Guild Controls:
- Guilds will now have five titles they can assign to members. The titles can be renamed. There can only be one Guild Leader. Non-subscribers can only have the lowest two titles. The Guild Leader can configure what the middle three titles are allowed to do including invite new members, promote and demote existing members, kick members, and send all-guild e-mail. The lowest title is not allowed to invite, promote, demote, kick, or send guild e-mails.
- Guild Leader (Only one character is the Guild Leader. They can do anything including change the rules for the guild and rename the guild ranks.)
- Officer (Subscriber-only. The Guild Leader can allow them to Invite, Promote, Demote, Kick, or Guild E-mail.)
- Member (Subscriber-only. The Guild Leader can allow them to Invite, Promote, Demote, Kick, or Guild E-mail.)
- Agent (Any player. The Guild Leader can allow them to Invite.)
- Recruit (Any player. This rank can't have any privileges.)
- Consignment House:
- Players can place items into the Consignment House to offer them for sale at a set price. All players in the same gameplay mode can see and purchase that item. The Consignment House currently only offers a (buy out) price, there is no bidding.
- The Consignment House is accessed in Stonehenge and Templar Base.
- The default duration for listed items is seven days.
- Listed items are mailed back upon expiration, as is payment for successful listings.
- Listed items can be withdrawn.
- While players cannot place items up for auction (bidding) yet, this feature is planned for the future.
- The Consignment House can be searched using type, quality, and item level filters.
- Search queries can be sorted by price.
- All uniques in Hellgate: London can be viewed using the Consignment House.
- Three New Skills for all Classes:
- Skill Scrolls are new items which unlock the new skills and allow skill points to be put into them. For example, the Spider Mine Schematic unlocks the Spider Mine skill for Engineers. The Skill Scrolls will be tradable and can be used by all players; however, they drop off of boss monsters in the subscriber-only Abyss levels. Only a few of the skills will be enabled in the first Patch 2 build that goes to Test Center.
- Trinket Inventory Slots:
- There will be two new Trinket inventory slots. The first trinkets will drop as cursed rings which can be cleaned up through the Transmogrifier. These cursed rings will mostly drop in the Abyss levels, but they can be found elsewhere too. These items are tradable and can be used by all players.
- Attribute Retrainer NPC:
- Erich, the Attribute Retrainer, will allow you to spend palladium to remove points one at a time from an Attribute and add them to your unassigned Attribute Points pool. The cost to remove each point goes up with character level.
- Stack Splitting:
- You will be able to right-click on a stack of items and select to split it into smaller stacks using a new radial menu option. A dialog will pop up and let you type in how many items to place in the new stack.
- Item Linking:
- Players will be able to enter a clickable (link) to an item's details into the chat pane by right-clicking on the item and selecting the Link Item option on the radial menu.
- Achievement Rewards:
- Rewards have been added for completing achievements. Some achievements unlock special character emotes or grant selectable titles while others give access to gameplay bonuses that can be equipped in the achievement interface. Achievement Rewards are given retroactively.
- Mythic and Double-Edged Items:
- Two new rarity types have been added, Mythic and Double-Edged. A new "mythic" version of the most popular affixes have been included. These affixes grant bonuses 1.5-1.75 times their legendary counterparts.
- Mythic items are more rare than unique items and have one very strong "mythic" affix plus a random number of legendary affixes. They can be gambled for and are not sold by merchants.
- The much more common Double-Edged rarity grants mythic-quality properties as well, but at a cost. To equip these, players will have take a penalty to a different statistic/property. Double-Edged items are more common than uniques and less common than Legendary. They cannot be gambled for and are not sold by merchants.
- New Weapons for all Factions:
- Templar Weapons:
- Gleamcarver Sword, Dissector Sword, Dissector Shield.
- Cabalist Focus Items:
- Ripshard, Glyphshard, Bloodshard.
- Hunter Weapons:
- F-S Force Magnum, XM909 Thunderclash, Thumper.
- All of these new items can be found only in the Abyss.
- New Armor for all Factions:
- A new armor line is available for each faction at levels 47 and above, found only in the Abyss.
- New "Ultimate" Dye Kits:
- These new dye kits provide bonuses to your character and can be found exclusively in the Abyss.
- New Monster Types
- New Chat Color Scheme
ITEMS
The Abyss Chronicles (Patch 2) introduces a new inventory slot for Trinkets. The first type of trinket available are rings.
Rings
There are seven types of rings available.
- Opal:
- These rings can drop from champion monsters anywhere in Hellgate: London.
- Runic:
- These rings can drop from any monster in the Abyss.
- Stone:
- These rings can drop from any monster in the Abyss.
- Ruby:
- These rings are a specific Talox boss drop.
- Scale:
- These rings are a specific Fulcrum boss drop.
- Prism:
- These rings are a specific Squadro boss drop.
- Ring:
- These rings are a specific Dreadnaught boss drop.
PVP
- Capture the Flag:
- We're including a preview of CTF, with a basic set of features. Capture the Flag is available only in this Test Center version of Patch 2 and will not be available on the live servers until a future build, after Patch 2.
- In the new CTF level, players team up to battle over flags. To join a CTF game, press P to bring up the party and matchmaking screen. Select the Match tab, and join a game from the list. If there isn't a game, press the Create button to make a new one. Many of the features in this matchmaking dialog are disabled for the Test Venter version.
NEW SKILLS
Each class may now gain access to three new unique skills! However, these skills can only be learned through the acquisition of mysterious items.
SummonerEvoker
- Darkform (Level 10): Using this skill transforms the Summoner into a demonic being, exchanging the use of weapons for vicious claws. This skill also passively allows the use of dual focus items.
- Dark Lord (Level 15): This skill passively grants a chance on successful attacks to summon up to 3 Shadow Minions to aid the Summoner.
- Dark Offering (Level 20): Using this skill sacrifices a Shadow Minion to unleash a powerful attack against all enemies within range.
Engineer
- Arcane Resilience (Level 15): This skill passively decreases the Shield Recharge Delay.
- Bone Wall (Level 20): Using this skill creates a temporary, destructible Wall of Bone at the targeted location.
- Spectral Serpents (Level 30): Using this skill temporarily summons 3 Spectral Serpents to fight for the Evoker at the targeted location.
Marksman
- Drone Aggressive Mode (Level 5): Using this skill toggles the Engineer's Drone into an aggressive mode, increasing its awareness as well as its movement speed.
- Ghostly Strike (Level 30): Using this skill commands the Engineer's Bomber Bot to detonate on the targeted enemy, phasing the enemy for a long period of time in addition to causing severe damage.
- Spider Mines (Level 10): Using this skill creates an autonomous Spider Mine that seeks out nearby enemies and detonates.
Blademaster
- White-Out Grenade (Level 15): Using this skill throws a grenade that explodes with a blinding light, disorienting all enemies caught within it.
- EMP Blast (Level 30): Using this skill creates a controlled electromagnetic pulse, removing all Shields from nearby enemies and temporarily preventing their natural Shield Recharge.
- Camouflage (Level 15): Using this skill requires there to be no enemies near the Marksman, but camouflages him while in Sniper Mode, preventing enemies from detecting him as long as he does not perform any actions. Camouflage also remains for a short duration after the Marksman attacks.
Guardian
- Templar Restoration (Level 5): Using this skill expends active Surges of Restoration to heal the Blademaster and all nearby friendly targets.
- Balance of Power (Level 30): This skill passively causes all successful Hamper attacks to steal power from the target.
- Crusader Wrath (Level 15): Using this skill requires and expends three active Surges of Wrath to temporarily empower the Blademaster with wrathful energy, greatly increasing Damage at the cost of Armor.
- Aura Stability (Level 30): This skill passively allows the simultaneous use of up to three auras, as well as increases the effectiveness of the Guardian's auras.
- Prayer of Smiting (Level 30): Using this skill calls upon the power of the heavens to strike down all nearby enemies.
- Shield Throw (Level 15): Using this skill throws the Guardian's Shield, bouncing between enemies to deal extra damage.
SKILL ORGANIZATION
We've reorganized each class's skill page into 3 named tabs! Since these new skill tabs are more compact, the skills page now fits within the middle panel area of the UI. The reorganization of the skills into separate tabs is both much more intuitive and visually pleasing. To stay consistent with the new arrangement, some skills now belong to different skill groups. The new skill tabs are named:
SummonerEvoker
- Elementals, Demons, Necromancy
Engineer
- Nature, Spirit, Arcana
Marksman
- Bots, Drone, Spec Ops
Blademaster
- Assault, Recon, Demolitions
Guardian
- Duelist, Knight, Flying Blade
- Shield, Devotions, Retribution
GAME BALANCE
With The Abyss Chronicle (Patch 2), we are taking the opportunity to change a number of global balance issues based off of player feedback and trends that we've noticed through the Evil Eye.
ShieldsArmor & Health
- The Shield Recharge Delay (time after getting hit and before Shields begin to recharge) has been reduced to 2.5 seconds from 4 seconds.
- The base Shield Recharge rate has been doubled to 10% per second, from 5%. This is a static value, remaining constant regardless of level or amount of shields.
- Templar Armor lines have been given a substantial boost in Shields, retroactively
- Related Properties:
- Base (inherent) Shield Overload properties have been removed from all Swords. These are the inherent Shield Overload amounts that were previously on all Swords. This change is retroactive.
Feed Requirements
- The Armor curve has been rescaled to use much larger values to allow for greater accuracy when applying percent bonuses. 5400 Armor is now required to achieve 50% absorption against level 50 opponents. All old armor pieces have been retroactively updated.
- Relative Armor values provided by Cabalist and Hunter armor lines have been increased, such that they provide higher absorption than previously. This change is retroactive.
- Relative Armor values provided by Blademaster armor lines have been slightly decreased, such that they provide slightly less absorption than previously. This change is retroactive.
- Relative Armor values provided by Guardian armor lines have been substantially decreased, such that they provide much less absorption than previously. This change is retroactive.
- Relative Armor values provided by Shield items (Templar) have been substantially decreased, such that they provide much less absorption than previously. This change is retroactive.
- Related Properties:
- Standard Armor bonus properties now operate under a new mechanic: they now increase the Armor of the base item by a percent. This change is retroactive. The only pieces left intentionally unchanged are: Yahtel's Fist, Shinn's Guard, Aegis of the Ages, Keeper of the North Star, and the Cold Steel dye kit.
- The Total Armor Value properties' bonuses have been lowered to 3/4/5%. This change is retroactive.
- Inherent Total Armor Value properties found on some Templar armor lines have been changed to use the standard Armor bonus properties, retroactively.
- Pet Armor bonus properties' bonuses have been scaled down, retroactively.
- Pet Health bonus properties' bonuses have been scaled down, retroactively.
Elemental Effects
- The feed requirements for most magical weapon and armor properties (non-mod affixes) are now based on the feed costs already present on the base item, and function by increasing the base feed costs by a fixed percent. This change is retroactive, but does not apply to most of the Unique quality items. This change alone would decrease the total feed requirements of magical properties on armor pieces by 79-86%. As such, the armor lines have had their feed requirements retroactively increased by roughly 33% to slightly counterbalance the decrease in the feed costs of armor properties.
- The effect of these changes is that base armor pieces require 33% more feed, but the feed costs of all magical armor properties have been decreased by 72-80%.
- All armor pieces of equal item level within a line will now require the same feed costs (ie. The torso, belt, boots, etc. will all require the same amount of feed). This change is retroactive.
- Many armor lines have had their feed requirements changed (all retroactively) to require feeds that make more sense for the classes they were made for (and all armor lines now have Stamina as a primary feed requirement):
- Summoner armor lines now require Stamina and Willpower feeds instead of Strength and Willpower.
- Low level general Cabalist armor lines now require Stamina and Willpower feeds instead of Strength and Willpower.
- Engineer armor lines now require Stamina and Accuracy feeds instead of Strength and Willpower.
- Low and high level general Hunter armor lines now require Stamina and Accuracy feeds instead of Strength and Stamina.
- Blademaster armor lines now require Stamina and Strength feeds instead of just Strength.
- Guardian armor lines now require equal amounts of Stamina and Strength feeds instead of Strength (primary) and Stamina (secondary).
- Low level general Templar armor now requires Stamina and Strength feeds instead of just Strength.
- High level general Templar armor now requires Stamina feed instead of Strength.
- All mod properties can now be found requiring any one out of the four Feed types, rather than usually just Willpower. This is to allow for better optimization and customization when spending Attribute Points.
- Many Sword varieties have had their feed requirements changed (all retroactively) in order to promote a variety of builds:
- Quick, primarily single-target Swords with inherent bonuses to critical chance now require Strength and Accuracy feeds.
- Slower, primarily single-target Swords require Strength feed only.
- Splash damage Swords now require Strength and Willpower feeds.
- Several weapons have had their feed requirements retroactively decreased so that there would not be any magical weapon properties that would require more feed than previously.
Properties
- Poison effects now prevent the afflicted character or monster from receiving any benefits from health regeneration and abilities that grant health regeneration; however, some abilities which grant health regeneration (such as health injectors) are no longer prevented from being used.
- The cooldown on Elemental Effects Removal and Defense consumables has been decreased to 15 seconds.
- The group cooldown on Elemental Effects Removal and Defense consumables has been decreased to 5 seconds.
- Effects Removal and Defense consumables no longer share a group cooldown with Adrenaline Pills and Shield Boosters.
- Related Properties:
- The bonuses provided by standard Elemental Defense properties have been improved, and they now also provide an Elemental Defense to a secondary Elemental Effect.
- The All Elemental Defenses property has been improved.
Items
- All available properties are now weighted consistently throughout the game by the general group of properties they belong to. This means that the frequency of any Skill bonus property appearing at any level will remain constant, as will a Damage bonus property, etc.
- The rarities of the different types of properties have been rebalanced.
- All Attributes bonus properties have been scaled down, retroactively, to a maximum of 10 to All Attributes. The feed requirements of these properties have also been retroactively scaled down according to their new attribute bonus values, and have been redistributed evenly across all four feed types.
- Single-Attribute Bonus armor properties now require only the feed of the same type as the attribute bonus provided, instead of always requiring Stamina feed.
- Health Bonus and Power Bonus armor properties will now require fixed amounts of Stamina and Willpower feeds, respectively, based on the bonus amount of Health or Power.
- The special properties from the Guy Fawkes event will no longer spawn.
- New items may now only have at most one random property which grants a skill.
- A bug which caused skill group damage bonus properties to not apply their bonus correctly has been fixed. These damage bonuses stack (multiply) with regular damage bonuses, and add to damage bonuses provided by skills.
- A new set of skill group damage bonus properties has been added, which increase the damage of the Guardian's Shield skills.
- The common version of the stun strength bonus property has been renamed, (Intense).
- The (Punisher's) mod property now always provides a critical chance bonus of +1%. This change is retroactive.
- The (Avenger's) mod property now always provides a critical chance bonus of +2%. This change is retroactive.
- Critical Chance Multiplier properties will no longer spawn.
- Proc-on-attack (not the same as "proc-on-hit") properties will no longer spawn.
PvP
- Adrenaline Pills and Shield Boosters now share a 5-second cooldown with Health Injectors and Powerpacks.
- The maximum stack sizes for consumables, PRDs, analyzers, essences, and boss heads have been increased to 100.
- The maximum stack size for scraps has been increased to 10000.
- Polaris and Zenith Shields have had their base Stun Attack Strengths decreased by 33% and their base Critical Damage Multipliers decreased by 40%.
- Zenith Shields have had their base damage decreased by 30%.
Monsters & Quests
- Elemental Attack Strengths are now reduced by 75% instead of 25%.
- Fixed an issue causing players to increasingly do more and more damage than expected to other players at higher levels.
- Health Injectors may no longer be used.
Willpower & Power Regeneration
- Monster damage has been decreased by 67% for all monsters to match the new rebalancing of players' expected damage mitigation levels.
- The battle with Wurm for the (Hooked) quest has been rebalanced.
- The event for the (The Wall) quest has been rebalanced, and now scales with the player's level.
- The battle with the infected Exospector for the (Gundown) quest has been rebalanced, and now scales with the player's level.
- Shield Overload abilities on monsters have been significantly toned down. Now, a monster can at most deal 100% extra damage to Shields, compared to 300%.
- Monsters' Shield Recharge Delay (time after getting hit and before Shields begin to recharge) has been reduced to 2.5 seconds from 4 seconds.
- Monsters' base Shield Recharge rate has been doubled to 10% per second, from 5%. This is a static value, remaining constant regardless of level or amount of shields.
Skills
- The base Power Regeneration for all players has been increased to 480 per minute, from 120 per minute.
- The amount of Power Regeneration provided by each point of Willpower has been decreased to 2 per minute, from 3 per minute.
Templar
- Every skill can now be trained at each level after the skill's base level and skill prerequisites are met. For example, Sword of Reckoning can now be trained up to rank 9 when the character is level 9.
- The update speed for Auras has increased to once every second, up from once every 3 seconds. This means that Auras will more quickly evaluate how many enemies are within their radius, as well as increase the frequency that Aura of Deflection and Aura of Vengeance will attempt to destroy or reflect projectiles.
- Inconsistencies between the three factions in the Skill (Power Cost Increase per Level) curve have been corrected and the curves have been normalized. This has no effect on the power cost of skills at level 1, but by level 50: Templar skill power costs now increase by an amount 25% less than previously; Hunter skill power costs now increase by an amount 11% less than previously; Cabalist skill power costs now increase by an amount 7% more than previously.
- Many errors and inconsistencies in skill descriptions have been fixed.
We have corrected an error in the way that damage bonuses provided by Templar skills were being applied. Previously, most of the damage bonuses were being added directly to the damage bonuses gained from other sources, which meant that the damage increase from using one of these skills was effectively much less than the listed value. Now, the damage bonuses for these skills multiply the total damage of the Templar's attack, so the listed damage bonus will always be the exact increase in damage gained from using the skill. One side effect of this fix is that we have had to generally adjust the damage bonuses of Templar skills downwards; however, the actual damage provided by these skills has been increased tremendously.Blademaster
- Opposing players in PvP are now counted toward the enemy count for Templar auras.
- Surge of Restoration
- This skill is now a passive skill with a 12% chance to proc on successful melee hits. The proc does not cost power, but cannot occur more than once every quarter-second.
- The per-rank bonus of this skill has been doubled.
- Surge of Wrath
- This skill is now a passive skill with a 12% chance to proc on successful melee hits. The proc does not cost power, but cannot occur more than once every quarter-second.
- The rank progression of this skill has been adjusted down slightly, beginning at a 2/4/6% increase to Critical Chance at rank 1 and reaching a 5/10/15% increase to Critical Chance at rank 10.
- The skill prerequisites for Surge of Wrath have been removed.
- Surge of Speed
- This skill is now a passive skill with a 12% chance to proc on successful melee hits. The proc does not cost power, but cannot occur more than once every quarter-second.
- The rank progression of this skill has been adjusted down slightly, beginning at a 10/20/30% increase to Movement Speed at rank 1 and reaching a 28/56/84% increase to Movement Speed at rank 10.
- The skill prerequisites for Surge of Speed have been removed.
- Sprint can now be used while Surge of Speed is active.
- Surge Mastery
- The effect of this skill has been changed to increase the chance that any of the Surge skills will proc by an additional 3% per rank.
- The skill prerequisites for Surge Mastery have been removed.
- Sword of Reckoning
- This skill now provides a damage multiplier bonus of 60% at rank 1, increasing by an additional 8% per rank.
- The base power cost has been decreased by 25%.
- Sword of Authority
- The effect of this skill has been changed to increase the Elemental Attack Strengths of this attack by 40% per rank.
- This skill now provides a damage multiplier bonus of 200%.
- The base power cost has been decreased by 49%.
- The duration of this skill and the delay afterwards have been decreased substantially.
- The skill prerequisite has been decreased to Sword of Reckoning rank 3.
- Hamper
- Using this skill no longer forces the Blademaster to stop moving.
- The duration of Hamper's effect has been increased to 6 seconds.
- The movement speed penalty of Hamper's effect has been decreased to 15% at rank 1.
- The armor penalty of Hamper's effect has been decreased to 6% at rank 1, increasing by an additional 2% per rank.
- The base power cost has been decreased by 27%.
- This skill now has a cooldown of 3 seconds.
- The skill prerequisite has been increased to Sword of Authority rank 2.
- Sword of Justice
- This skill now provides a total damage multiplier bonus of 40% at rank 1, increasing by an additional 7% per rank.
- The base power cost has been decreased by 50%.
- This skill is now properly modified by its attack speed coefficient, such that the Elemental Attack Strength of this attack is now equivalent to that of a normal swing.
- Sweeping Strike
- The effect of additional ranks in this skill has been changed to increase the Elemental Attack Strengths of this attack by 25% per rank.
- This skill now provides a damage multiplier bonus of 75%.
- The base power cost has been decreased by 10%.
- Whirlwind
- The mechanics of this skill have changed: Whirlwind is no longer based on a set duration instead, it does 8 spinning attacks at twice the Blademaster's normal melee speed hitting all targets within melee range, each attack having 50% of the Damage and Elemental Attack Strengths of a normal attack.
- The effect of additional ranks in this skill has been changed to increase the rate of use by 20% per rank.
- The base power cost has been decreased by 37%.
- The initial cooldown has been increased to 25 seconds.
- The Movement Speed bonus is now fixed at 50%.
- The skill prerequisite has been decreased to Sweeping Strike rank 3.
- Players can no longer jump while in Whirlwind.
- Charge
- This skill now provides a damage multiplier bonus of 50%.
- The base power cost has been decreased by 60%.
- The base maximum range has been decreased to 16 meters.
- The skill prerequisites for Charge have been removed.
- Onslaught
- The effect of this skill has been changed to increase the maximum range of Charge and Path of Righteousness by 10% per rank.
- The skill prerequisite has been decreased to Charge rank 2.
- Path of Righteousness
- This skill now provides a damage multiplier bonus of 10%.
- The effect of additional ranks in this skill has been changed to increase the damage multiplier bonus by an additional 10% per rank.
- The cooldown is now fixed at 8 seconds.
- The base power cost has been decreased by 43%.
- This skill now teleports the Blademaster in the direction of movement at the time it is used, or forwards if there is no current movement (identical to Blink).
- The skill prerequisite has been decreased to Onslaught rank 2.
- Path of Righteousness now applies damage bonuses correctly.
- Crosscutter
- This skill now receives a damage bonus from Strength, like other melee skills.
- This skill no longer requires a target and no longer homes.
- This skill now provides a damage multiplier bonus of 15%.
- The effect of additional ranks in this skill has been changed to increase the damage multiplier bonus by an additional 15% per rank.
- The cooldown is now fixed at 2 seconds.
- The base power cost has been decreased by 68%.
- Sword Master
- The effect of this skill has been changed to increase the Critical Chance of Crosscutter and Sword Typhoon attacks by 5% per rank.
- The skill prerequisite has been increased to Crosscutter rank 2.
- Sword Typhoon
- This skill now receives a damage bonus from Strength, like other melee skills.
- This skill now provides a damage multiplier bonus of 50% for each shard.
- The cooldown has been decreased to 15 seconds.
- The base power cost has been decreased by 45%.
- The display for this skill now shows the correct number of shards thrown for each rank.
- The skill prerequisite has been increased to Sword Master rank 2.
- Heaven's Arc
- This skill now provides a damage multiplier bonus of 50% at rank 1, increasing by an additional 10% per rank.
- The base power cost has been decreased by 20%.
- Matched Blades
- The effect of additional ranks in this skill has been changed to increase Strength by 8 per rank.
- Call of the Chosen
- The display for this skill now shows the correct values for Fear duration, Taunt duration, and Fear Radius.
- The base power cost has been decreased by 20%.
- Angelic Orator
- The damage reduction effect of this skill has increased to a 5% damage reduction per rank.
- The skill prerequisite has been decreased to Call of the Chosen rank 2.
- Aura of Power
- The display for this skill now shows the correct value for its Power Regeneration bonus.
- Aura of Zeal
- The effect of this skill has been changed to provide a passive Critical Damage bonus of 25% at rank 1, increasing by an additional 25% per rank. The Critical Chance bonus provided by this skill is now a constant 2% per enemy within the Holy Aura.
- Aura of Deflection
- This skill now provides a 27% chance to destroy projectiles at rank 1, increasing by an additional 9% per rank.
- The rank cap of this skill has been increased to 5.
Guardian
- Aura of Vengeance
- This skill now provides a 15% chance to reflect projectiles at rank 1, increasing by an additional 5% per rank.
- The rank cap of this skill has been increased to 5.
- The skill prerequisite has been decreased to Aura of Deflection rank 1.
- Sword of Reckoning
- This skill now provides a damage multiplier bonus of 60% at rank 1, increasing by an additional 8% per rank.
- The base power cost has been decreased by 40%.
- Hamper
- Using this skill no longer forces the Guardian to stop moving.
- The duration of Hamper's effect has been decreased to 6 seconds.
- The movement speed penalty of Hamper's effect has been decreased to 9% at rank 1, increasing by an additional 3% per rank.
- The armor penalty of Hamper's effect has been decreased to 12% at rank 1, but the bonus of ranks thereafter has been increased to an additional 4% per rank.
- This skill now has a cooldown of 3 seconds.
- The base power cost has been decreased by 27%.
- Heaven's Arc
- This skill now provides a damage multiplier bonus of 50% at rank 1, increasing by an additional 10% per rank.
- The base power cost has been decreased by 20%.
- Shield Bash
- This skill now provides a bonus damage multiplier of 30%. (This multiplier is increased by an additional 13 per rank of Shield Master).
- The base power cost has been decreased by 20%.
- Shield Turn
- This skill now provides a bonus damage multiplier of 60%. (This multiplier is increased by an additional 16 per rank of Shield Master).
- The initial bonus to Elemental Attack Strengths has been removed.
- The base power cost has been decreased by 40%.
- The skill prerequisite has been decreased to Shield Bash rank 2.
- Shield Charge
- This skill now provides a bonus damage multiplier of 70%. (This multiplier is increased by an additional 17 per rank of Shield Master).
- The base power cost has been decreased by 60%.
- The maximum range has been decreased to 16 meters.
- The skill prerequisite has been decreased to Shield Turn rank 2.
- Stampede
- This skill now provides a bonus damage multiplier of 50%. (This multiplier is increased by an additional 15 per rank of Shield Master).
- The Elemental Attack Strengths bonus has been increased to 50% per rank.
- The base power cost has been decreased by 43%.
- The range has been decreased to 10 meters.
- Stampede now applies damage bonuses correctly.
- Shield Master
- This skill now increases the total damage of all Shield Skills by 10% per rank.
- This skill no longer increases the duration of Elemental Attack Effects caused by Shield skills.
- Anchor
- This skill now provides a damage multiplier bonus of 30% at rank 1, increasing by an additional 10% per rank.
- The base power cost has been decreased by 40%.
- Challenge
- The cooldown has been increased to 5 seconds.
- The power cost is no longer decreased with additional skill ranks.
- The base power cost has been decreased by 20%.
- Provoke
- The display for this skill now shows the correct bonus to the Taunt Strength of Challenge.
- Denounce is no longer a prerequisite for this skill.
- The skill prerequisite is now Challenge rank 2.
- Denounce
- The skill tooltip has been updated to display the duration of the effect.
- The base Armor reduction effect has been removed.
- The cooldown has been decreased to 5 seconds.
- The base power cost has been decreased by 53%.
- The power cost is no longer decreased with additional skill ranks.
- The skill prerequisites for Denounce have been removed.
- Spiritual Strength
- This skill has been renamed (Spiritual Toughness).
- The effect of this skill has been changed to increase Stamina by 10 per rank.
- The rank cap of this skill has been increased to 8.
- Shield of Faith
- The amounts of Shields provided by this skill have been rescaled based on the new Shields curve and bonuses to Templar armor lines.
- The return on investment of this skill has been increased.
- The duration is now fixed at 15 seconds.
- The cooldown has been decreased to 30 seconds.
- The base power cost has been decreased by 38%.
- The effect duration of this skill now receives proper benefits from duration boost properties.
- Shield Wall
- The amounts of Shields provided by this skill have been rescaled based on the new Shields curve and bonuses to Templar armor lines.
- The base amount of Shields provided by this skill has been decreased, but the return on investment has been increased.
- The cooldown has increased to 30 seconds.
- The base power cost has been decreased by 50%.
- Shield Wall is no longer castable while Shield Wall is already active.
- Prayer of Healing
- The base power cost has been decreased by 38%.
- This skill no longer shares a cooldown with Prayer of Retribution.
- Great Defender
- The base power cost has been decreased by 40%.
- Prayer of Retribution
- The base power cost has been decreased by 28%.
- The skill prerequisites for Prayer of Retribution have been removed.
- This skill no longer shares a cooldown with Prayer of Healing.
- Aura of Power
- The display for this skill now shows the correct value for its Power Regeneration bonus.
- Aura of Defense
- The Armor Percent bonus has been doubled at all ranks of this skill.
- Aura of Deflection
- This skill now provides a 27% chance to destroy projectiles at rank 1, increasing by an additional 9% per rank.
- The rank cap of this skill has been increased to 5.
Hunter
- Aura of Vengeance
- This skill now provides a 15% chance to reflect projectiles at rank 1, increasing by an additional 5% per rank.
- The rank cap of this skill has been increased to 5.
- The skill prerequisite has been decreased to Aura of Deflection rank 1.
Marksman
- Sniper Stance:
- You can no longer Sprint while in Sniper Stance.
- Warping to another level will now take you out of Sniper Stance.
- Escape
- Fixed Escape skill not working when the player has points in Escape Artist.
Engineer
- Overshield
- The amounts of Shields provided by this skill have been rescaled based on the new Shields curve and bonuses to Hunter armor lines.
It is now possible to summon Engineer drones in town areas.
- Construct Drone
- Drone AI has been reworked to be more defensive, as a counterpart to its new Aggressive Mode.
- The Drone's base Armor has been rescaled with the new Armor values, and then relatively increased.
- The effect of additional ranks in this skill has been decreased to a Health bonus of 15% per rank.
- Fixed a bug causing the Drone to not attack when it should under certain conditions.
- Master Engineer
- This effect of this skill has been decreased to an Armor bonus of 15% per rank, to remain consistent with the Armor rebalance.
- Sword Retrofit
- The effect of this skill has been changed to increase the Drone's Strength instead of Willpower, to fit the new feed requirement changes to Swords.
- Armor Retrofit
- This skill no longer increases the Drone's Strength.
- Bomber Bot
- The skill prerequisites for Bomber Bot have been removed.
- Molotov Assault
- Fixed a bug causing the field component of Molotov Assault to not be modified by the field coefficient.
Cabalists
- Beacon
- The Engineer's beacon can now be used on already-beaconed targets to refresh the duration.
Evoker
- Arc Legion
- Fixed a bug which caused a large performance drop when using Arc Legion.
- Fixed a bug which caused this skill to not use the proper attack speed coefficient when modifying Elemental Attack Strengths.
- Increased the base Shock Attack Strength to match previous values.
- Tempest
- The effect of additional ranks in this skill has been decreased to a 5% increase in strike frequency per rank.
- This skill's damage has been increased by 6%.
- Fixed a bug which caused this skill to not use the proper attack speed coefficient when modifying Elemental Attack Strengths.
- Increased the base Shock Attack Strength to match previous values.
- Lightning Field
- Field Damage increased by 30%.
- Initial Splash Damage increased by 43%.
- Field Elemental Attack Strengths coefficients increased by 67%.
- Flameshards
- This skill's damage has been increased by 11%.
- Skullsplitter
- This skill's damage has been increased by 7%.
- Arcane Shield
- The amounts of Shields provided by this skill have been rescaled based on the new Shields curve and bonuses to Cabalist armor lines.
- This skill has been improved dramatically as it now scales with the Shields curve rather than the Focus Damage curve, although it is still modified by Focus Damage.
- The effect duration of this skill now receives proper benefits from duration boost properties.
- Venom Armor
- The amounts of Armor provided by this skill have been rescaled based on the new Armor curve and bonuses to Cabalist armor lines.
- Swarm
- Field Damage increased by 133%.
- Field Elemental Attack Strengths coefficients increased by 67%.
- Hellfire
- Minimum targeting time decreased by 40%.
- Initial Splash Damage increased by 10%.
- Field Damage increased by 22%.
- Field Radius increased by 33%, to 8 meters.
- Cooldown increased to 4 seconds.
Summoner
- Dual Focus
- The effect of additional ranks in this skill has been changed to increase Willpower by 10 per rank.
- The rank cap of this skill has been increased to 8.
The power costs of summoning and maintaining Elementals have been decreased by at least 7% to ensure that Summoners may summon at least as many Elementals as before, with the same amount of power.
- Summon Carnagor
- The display of this skill now shows the correct Armor bonus provided by additional ranks: 15% per rank.
Expertise
- Blink
- The skill prerequisite for this skill has been changed to Word of Fear rank 1.
- Cruelty
- The bonus provided by this Expertise is now a damage multiplier bonus, meaning that it multiplies total damage.
- Impunity
- This expertise now increases the Shield Recharge rate by approximately 1/2/4/7% per second.
- Tranquility
- The amount of Power Regeneration provided has been decreased to 60/120/180/240 power per minute.
- Toughness
- This expertise has been rescaled to match the new Armor curve.
- Fortuity
- The display for this expertise was displaying 10 times the actual amount of Luck provided. The display issue has been fixed.
GRAPHICS/USER INTERFACE
- Improved the efficiency of item graphics to reduce UI load times.
- Champion carnagors, seraphs, and other monsters that hide no longer show Nova particles when hidden.
- Party portals are now only seen by members of the party.
- The Expertise UI has been rearranged to take up less screenspace.
- Many NPCs had lost their colors in a previous patch. These NPCs now have the properly colored costumes.
- Character skill panes have been reorganized for better use of screenspace.
UPDATES AND FIXES FROM PATCH 1.3C
- Elite and Hardcore Modes will unlock for an account given one the following:
- A character on the account under Level 20 reaches Level 20.
- A character on the account over Level 20 gains one Level.
- A character on the account over Level 50 gains one Rank.
- Fix to a bug that made it impossible to delete old characters with spaces in their names.
- Opening your inventory when in Sniper Mode now works correctly.
- In-game mail now has a character limit for the subject line of 50 characters. Inboxes can receive mail sent prior to this fix with 50 characters in the subject line.
- Items in the Transmogrifier Cube are no longer considered to be on your person and as such are not usable.
- Fixed a bug in the ragdoll tech which prevented some bodies from falling all the way to the ground.
- Allow tradable quest items (such as the Stonehenge boss heads) to be placed in the shared stash.
- Fixed a bug where Boomerang-type champion monsters could interact badly with Hunter Tactical skills.
- Fixed a bug where Carnagors and related monsters would sometimes not charge at players.
- Fixed a bug which could prevent the troops in The Wall quest from entering the portal at the end.
- The E-mail panel now closes with the 'Z' key.
- Fixed some bugs where your items could disappear and only reappear when you switched weapons.
- F-S Grizzly and other laser-based weapons that create ground fields now always create their fields at the correct locations.
- Fixed a bug that could cause a player in a party to not receive quest credit for killing Moloch.
- Fixed a bug which could cause items to lose their mods when placed in the shared stash under certain circumstances.
- Player panel now displays velocity bonuses correctly.
- Items should no longer spawn in inaccessible locations (such as inside of pillars).
- Fixed Blightblasters with proc affixes never firing.
- Backwards running speed is now affected by sprint and other speed modifiers.
- Fixed a bug where some mods could be erroneously de-equipped on loading a character.
- Fixed a bug that could cause some items in players' stashes or on merchants to seem to disappear temporarily.
- Players can no longer see another players' stats when inspecting.
- Made Buddy List font larger and a lighter color for easier readability.
- Fixed a bug where shift-right-clicking on an item with the Shared Stash open would put it in the standard stash rather than the Shared Stash.
- Fixed some keyboard commands not functioning properly when the guild panel was open.
- The achievement for leveling up within a time limit has been removed.
- One can no longer email quest rewards or items produced by a crafting vendor.
UPDATES AND FIXES FROM PREVIOUS PATCH 2 BUILD
Build 2 => Build 3Build 1 => Build 2
- The Consignment House listing fee has been reduced from 10% to 5%.
- The Test Center Vendor NPC has many new items for sale.
- Oversized Carnagors and Ravagers have been returned to normal size. This problem was specific to 64-bit operating systems.
- Divided all Armor values by 5 purely for display reasons. The only pieces left intentionally unchanged are: Yahtel's Fist, Shinn's Guard, Aegis of the Ages, Keeper of the North Star, and the Cold Steel dye kit. These items effectively provide 5 times more Armor than they did in Builds 1 and 2.
- Crafting NPCs no longer spawn Mythic nor Double-Edged items.
- The level difference Experience penalty now only occurs after a 13-level difference.
- All Patch 2 weapons can now only be Legendary, Unique, or Mythic.
- Dramatically lowered trinket (ring) cleansing costs.
- Lowered the penalty of negative properties on Double-Edged items.
- Blademasters can now proc Surge Skills on one-shot kills.
- Fixed Abyss monsters' sliding problems and movement AI.
- Fixed not being able to type in the min/max price and the min/max level boxes on the Consignment House search screen.
- Guild Members can now Demote other Members when they are currently online.
- Fixed Blademasters sometimes getting stuck in an animation loop when gaining Surges.
- Fixed players getting loaded as dead or dying.
- Fixed Shaman Imps not doing their healing laser.
- Fixed item linking causing game crashes.
- Bone Wall skill now lists duration in skill description.
- Camouflage skill now displays range requirement in skill description.
- Some Mythic affixes have been rebalanced.
- Mythic items are now guaranteed one Mythic affix (and cannot have more).
- Some ring types have been rebalanced.
- Shadow Minion (Darkform pet) damage decreased by 10%.
- Dark Offering skill damage increased by 10%.
- Fiend Tank damage reduced by an additional 20%.
- Fixed a bug causing Path Of Righteousness and Stampede to not damage monsters beyond three meters.
- Blademaster Surge skills and the Dark Lord skill no longer proc off of destructibles.
- Merchant tabs no longer disappear randomly.
- The Character Title selection interface has been fixed.
- Camouflage skill now only checks to see if enemies are within 15 meters.
- Spider Mines skill can now be cast while moving and will temporarily hide your weapons.
- East and West Treasury levels have doubled in size.
- Dark Offering skill will now default to a regular attack if you don't have enough power an active Shadow Minion.
- Fixed the (kill monsters with locus hive) achievement.
- If you haven't beat the normal game and gain a Rank, you will unlock Hardcore and Elite modes.
- Player characters who die in the Parliament Square level now have the option to restart in Templar Base.
- Fixed a bug which could cause player characters to be warped to the wrong game instance when entering their PRD.
- Fixed some user interface issues with the guild panel.
- Fixed some user interface issues with the consignment house.
- Power Regeneration has been reverted back to 3 Power gained per minute per point of Willpower (from 2 Power gained per minute).
- Champion monsters can now be found in Parliament Square and its adjoining areas.
- Players can now shorten their guild and character names in their Character Options menu. Check the "Abbreviate Names in Chat" option.
- Fixed bug in Test Center which allowed players to enter the warp to Parliament Square without first accepting the quest from Alay Penn.
- Other players now see when a Blademaster uses the Templar Restoration skill.
- The Guardian's Shield Throw now interrupts Shield Wall.
- Fixed weapons sometimes appearing while a Summoner was in Darkform.
- Fixed a bug with the Abyss quest which would cause the quest state to progress prematurely when repeating the quest.
- Inventory screen now appears correctly while in Sniper Stance.
- Fixed a bug where characters with a space in their name couldn't be deleted.
- The Attribute Retrainer now works for non-subscribing accounts.
- Inventory items are now rechecked for equippability after an Achievement Reward is equipped.
KNOWN ISSUES
As this is a preliminary build of The Abyss Chronicles (Patch 2), there are some existing issues which players should be aware of:
- Abyss/Parliament Square:
- East and West Treasury are missing a wall collision at the end of a hallway which results in players getting stuck. Characters must use Recall to exit the room.
- The West and East Treasury levels sometimes appear as only two rooms (only in Nightmare Difficulty).
- NPC Alay Penn states minimum level for Parliament Square is 25 in quest text (actually is 30).
- NPC Cabalist Guards in Parliament Square do not have their AI activated.
- The landscape of the Abyss may cause camera troubles due to pathing/boundary walls.
- The method for resetting hellrifts is disabled. Players must log off/on to reset hellrifts.
- If party members go into separate hellrifts they see each other's (Escape the Hellrift) message.
- Abyss bosses respawn automatically after completing the Abyss quest.
- Sound:
- A new Focus weapon (Cabalist) does not have firing nor impact sounds.
- Darkform transformation is missing sound effects.
- Skills:
- Templar Restoration (Blademaster) is not healing party members by the correct amount.
- Blademaster Surge skills don't see an increase in duration from Increased Duration properties.
- Dark Offering results in a 3-5 second delay before damage is done when cast by male characters. Dark Offering results in immediate damage when cast by female characters.
- Shield Wall skill lists its Rate of Use as 30 seconds when it is actually 15 seconds.
- Darkform stance, animations, and weapons cannot be seen by other players.
- Arc Legion skill has retargeting issues.
- As a Summoner, Claw attack can be used while out of Darkform.
- Camouflage skill does not display to other players.
- Characters:
- Weapons do not appear on the character creation and selection screens.
- Characters with a hyphen or underscore in their name cannot be used. This is due to the naming rule that only one special character can be used in the name. When a character is transferred over to the Test Center and has "TC_" added to its name, that rule is broken, preventing the character from being accessed.
- Character can get stuck running if a movement key is held when a cinematic triggers.
- Projectiles can fire in the wrong direction for dual-wielded weapons.
- Items:
- Linked items that have line breaks in their name no longer work as an active link.
- Enhanced (green) items have Double-Edged (aqua) item particle effects.
- Many mods are missing their inventory icons. They appear correctly when placed in a mod slot.
- "Upgrades" is spelled "Upgades" in the item description pane.
- Cleansed rings cannot be traded to non-subscribers (this is not as intended).
- The increased stack sizes are not retroactive yet. Do not stack your existing item stacks together as they will be lost.
- PvP/Capture The Flag:
- Player cannot respawn if the opponent exits the game while the player is dead.
- Duel mode will still be active after returning to Parliament Square from a duel.
- Player characters cannot join or create Capture the Flag matches in Nightmare difficulty games.
- Matches names are not yet displayed in the match dialog. Instead they are all named (KEVIN, FIX THIS).
- Match parameters, such as level limitations, are ignored when creating a match.
- Monsters:
- Fulcrum (Abyss boss) is broken in the Abyss quest.
- Talox's (Abyss boss) "summoning rope" ability does not display properly.
- Riftwarrior Enforcers slide before doing their Charge attack.
- Riftwarrior Gunners sometimes spawn without weapons.
- Monsters do not attack if the player is standing in a cubicle (East Treasury and West Treasury).
- Fallen Savage Fiends frequently jump off the Abyss level.
- The Abyss Hellrift's floor traps Leviathan Fiend monsters on contact.
- User Interface:
- Items aren't linked in chat when using Shift + Left Click.
- Quest items can be linked into chat.
- Emotes:
- The animation for the /wave is too fast.
- Emotes for Male Summoners in Darkform are not working properly.
- Localization:
- The Italian skill description for Spectral Serpents (Evoker) is incorrect.
- The French, Italian, German, and Spanish skill description for Sacrifice Bomber Bot (Engineer) is incorrect.
- Consignment House:
- Items which dropped before Patch 2 appear with their pre-Patch 2 stats in the Consignment House.
- The Consignment House User Interface is only in English.
- Duplicate item names may appear in the search list.