SpellForce Reviews
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SpellForce isn't going to provide a whole lot that's original from a plot standpoint, but the background of the universe it takes place in serves as more than just a backdrop to overused ideas as it fits well into the gameplay. There haven't been a lot of games that manage to combine large scale strategy and role-playing together and be successful. Phenomic has made a damn good stab at it with this one though. Sure, it has some problems, but it also supplies a gameplay experience that can't be found anywhere else right now. I can imagine that if this title had the budget of a typical Blizzard game, the production values could have given this good game that extra something it needs to be great.
And the second can be found at Technical Geek with an overall score of 94%:
Along with the campaign mode is the multiplayer function. Over the Internet, gamers can verse each other by building bases in many different maps. Races include the humans, dwarves, elves, trolls, orcs and the dark elves, a race almost never seen in fantasy games. Each race has its unique abilities, like the elves' bonus to ranged attacks and magic against the dwarves who have sturdy melee warriors and architecture. I really wanted to do this upon opening the game, but when I logged into GameSpy, I was the only one who was logged on. I mean, come on, I am a geek, but the only person who actually plays a game- that's just creepy. I tried again later, but all I got were these German servers who had different game versions than me. Great, a beautiful fantasy RTS with no one to play with.