Wasteland 2 Interview

No Mutants Allowed is the next in line to interview inXile's Brian Fargo and Obsidian's Chris Avellone about their collaboration on Wasteland 2. There's not a whole lot of new material in the interview, except for this tidbit:
Are you looking to license the Onyx engine from them? Has inXile decided on an engine?

BF: We have narrowed it down to 2 engines (not Onyx) and are now running art tests to make sure it can accomplish the look we want. The other important factor is it needs to be set up so that we don't need high level programmers and artists to get the assets in. There will be SO many world states, quests and interactions for the player that we need to be able to throw enough scripters in to capture all the ideas and outcomes. This is critical.