Age of Conan: Rise of the Godslayer Preview
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In addition to factions, the other systemic addition brought on by Rise of the Godslayer is a form of alternate advancement. As with most MMO expansions, there are new general feats, archetypal feats, and class-specific feats, but Morrison was quick to point out that Funcom put a lot of work into these additions rather than simply layering them on top of the existing game. Of particular interest is a new mechanic that draws inspiration from Guild Wars by allowing the player access to dozens of new powers while simultaneously requiring that they choose six of them to take into combat. Abilities can be chosen based on the types of situations the player might encounter, but no changes are possible to this new ability bar once combat has begun.
Another noteworthy addition is the concept of perks, which are basically abilities that can have a major impact on situational combat and therefore occupy two slots on the aforementioned bar. Finally, Morrison unveiled a new training mode, likening it to EVE Online's offline skill progression. Players will select an ability to train, and after a period of elapsed time, will return to find it more powerful and useful.