Dark Messiah of Might and Magic: Elements Review
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In the PC version of Dark Messiah, you had some control over your character's growth. Completing objectives and dispatching enemies earned you skill points, which you could then distribute as you saw fit. In Elements, the level-up process is nearly 100 percent linear, just like the gameplay. You'll level up as you progress, but the game allots the skill points you earn in a pre-set fashion, depending on which of four basic classes you've chosen to play as: warrior, archer, assassin or mage.
With these RPG nods removed, Elements becomes solely an action game consisting of a seemingly endless series of battles set against a thin narrative backdrop. Aside from small detours in treasure-filled nooks and crannies, Elements is an on-rails experience and there's no open-world aspect to speak of.
Along the way, you'll be guided along by a cast of kooky characters like Xana, an oversexed spirit vixen, portrayed by a voice actress who manages to sound like she's auditioning for a low-budget porno and a high school play at the same time. Not that the other voice actors are much better; they all fairly slaughter an already hackneyed, directionless script.