Too Human Reviews
-
Category: News ArchiveHits: 703
Too Human has some redeeming features, which could make you set aside its drawbacks. The developers did invest a lot of time into incorporating RPG elements. Earning new skills often makes way to new and interesting combat techniques. The wide choice of melee and ranged weaponry fits well into the picture, allowing players to make dozens and dozens of combinations to suit the fighting style of their character. There's also plenty of room for customizing armor and weaponry. Almost every item in your possession can be upgraded by inserting runes to ensure special features. Crafting plays a vital role as well. You earn bounty (sort of the game's currency) by killing opponents or by salvaging items you already picked up. You collect blueprints of armor and weapons and then use the bounty to craft what you need.And Lawrence.com, who give it a 7.8/10.
Too Human does shine in spots, however. Most notably, the sheer amount of customization and various weapon/armor drops is staggering. It's almost overwhelming how many items you pick up on a regular basis. Swords, staffs, pistols, rifles, helms, runes, charms, blueprints.you'll get them all on an extremely frequent basis. I have a feeling they must have used some sort of random name generator for the item names, because some of them are downright ridiculous (you try writing a review of this game without making an immature joke about your Strongplated Staff of Pounding). It's this constant stream of new items that will keep some gamers playing long after they've tired of the repetitive combat. As much as it felt like a chore slashing through thousands of enemies, it was always nice at the end of the battle to go through the menus and compare all my new items with the ones I had equipped.