Disciples III: Renaissance Interview
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8. How would you describe the new combat system? Does it provide new opportunities for tactical?
As previously mentioned, the main novelty in Disciples III is that it moved from static to dynamic battlefield. The player and his enemies can move their bodies after the battle, which became a very important strategic element. A player can make use of many different tactical schemes - for example, may issue orders his troops to attack in the ranks: the first would include heavily armored units in the second - archers, wizards and support troops. Thanks to the weaker units will be protected by the much more strongly built. In addition, players can send their powerful unit to intercept the fleeing enemy, or it may distract his troops on the battlefield in order to minimize losses caused by attacks of the enemy from a distance.
Same field of battle have been seriously altered. There were a number of obstacles that hinder the movement of individuals struggling even - they are distributed randomly in time, which is generated in the same clashes. In addition, there are so-called 'nodes'. They are specific places on the battlefield, generating set bonuses for units of that type. There are various 'nodes' for the troops to fight in the first row, for archers and mages. Therefore, the maximum size of the branch is eight units, it is very important that every soldier to do so potent, as possible. 'Nodes' are precisely that - but remember that your opponent also uses its presence. The addition of 'nodes' made the emergence of new strategies - for example, individuals with a large initiative that could move faster on the battlefield, you can easily take over 'nodes', which makes them much more dangerous in battle.
Another important novelty is the ability to cover the melee units. This ability to use the so-called 'point guards', which are shown as the number on the face of a warrior for his portrait. Spend these points, the body can change the direction of the enemy's attack directed at another individual standing on a neighboring heksie, so that the burst is 'shielding' unit. This ability is essential when you need to protect individuals with a small amount of health points (archers, mages, and support units).
Same magic system has been modified. In Disciples 2 player can only use spells on the world map, and the Disciples III gives the possibility of transforming the rune spell, which can then be placed in the hero's inventory. Fleece can be then used directly in the fight.
Besides, I would point out that the visual party struggle is now much more attractive, and the atmosphere of the battle itself is endearing fantasy. Three-dimensional image, developed characters and many other innovations make up this feeling. For example, much attention devoted animations attacks - both punches and even the magic. When these animations are included, the battlefield looks very vividly and richly. Of course, players are accustomed to the old-schoolu will be able to disable this film camera.
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10. RPG: heroes will gain experience, as always, and find new items. The game will limit the levels to gain? And if you can create a completely different character on the basis of the same class?
Heroes gain experience, which then can give to change characteristics such as strength, intelligence, skill, efficiency. Heroes can also earn enabled capabilities, such as teleportation, invisibility to one Turm, the transformation of 1. Level creature, resurrection, and many other (different to other characters) in the skill tree. Each of them has a specific tree for myself. As you progress in the game, characters unlock another skill, and any new needs to be adjacent to the now unblocked capacity.
The final level of experience is 30 - it is achieved only at the end of the game.
The player can choose how the proceeds of his character and ability to recognize. It can be very powerful or to gain a better chance of critical hit or tasks become extremely agile, thus avoiding enemy attacks.