The Chosen: Well of Souls Reviews

Two more reviews of Rebelmind's action RPG The Chosen: Well of Souls have rolled in. JustPressPlay is pretty impressed with a 9.0:
Battle:

Click. Click. Click. Click. Click. Click. Click. Click. Click. Click. Click. Click. Click. Click. Click. Click. Click. Click. Click. Click. Click. Click. Click. Click. Click. Click.

This sound will drown out the game's soundtrack. With all the mouse clicking you'll do it's a wonder the mouse itself doesn't just explode...or implode. The simple point and click interface causes little strife. The only problem arises when enemies are too small to properly track down and click on. COUGH - BATS - COUGH. Talk about a pain in the ass. Trying to click on bats is a real problem. Furthermore, I was frustrated when I'd click on an enemy and before my avatar had fully swung and dealt damage I was clicking on the next enemy. If you click too soon, the avatar won't complete the swing and will start a whole new swing on a new enemy. So timing becomes a factor. Frustrating but fair. Diablo II spoiled me I guess.
Game Vortex is less impressed, deeming it at 70%:
The underlying mechanics of The Chosen: Well of Souls are rather simple. You run around areas clicking on enemies to attack. You can also equip a spell to your other mouse button and use it as another attack. Beyond that - well, that's really about all there is. Your character earns experience with every kill, eventually resulting in them leveling up. Once a character earns a new level, they are awarded points to boost their stats and the opportunity to acquire new skills. You can have three skills active at any time, most of which offer passive bonuses like increased gold or loot. One of the flaws with the system is that there is little room for personal customization. On the surface, it looks like any other skill system, though things never shake out in quite the same way. There's almost a feeling that you have to gain certain skills rather than going with skills that suit your personal preferences.

One neat addition is the option of putting items on hold in shops. There is always the chance of an item that you can really use showing up in a shop at a price you simply can't afford. Since items are randomly generated, there is also a chance that they will disappear the next time you visit. If you happen to have a little cash on you when you see the item, you can make a down payment and put it on layaway.