Ultima 6 Project Developer Diary #3
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Some things that I've been working on:
* Steadily working on getting quest items into game - if I can find a suitable mesh to work with, I create the textures and inventory GUIs and add in the new templates
* Creating some new textures and GUIs for new items, or create variations of items, with some that add to the in-game interactivity
* New textures for furniture, rugs, buildings (long task, but it's started) and more.
* Just finished first shrubbing pass for Serpent's Hold
* I've already been placing NPCs into the world (and will soon be placing more for the Lycaeum and Serpent's Hold). We have a few surprises to show off some of Frilly Wumpus' new tech. You'll have to visit Jhelom in M5 is all I'll say.