Pirates of the Caribbean: Armada of the Damned Retrospective
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The game world was beautiful
The graphics in At World's End were, at times, superlative. Port Royal, in particular, looked the absolute business. It may have been a reasonably restricted area in terms of exploration, but simple tasks like pulling down wanted posters from poles on the jetty in that gorgeous sunshine was a joy. It was just a nice place to be.
It felt like part of the movie series
The license itself was used brilliantly, with characters that looked almost exactly like their silver screen counterparts. I can't think of any other game this generation that has embraced its movie-themed subject material with as much style, detail or affection. While the new game was to be set before the events of the movie trilogy, the attention to character detail would no doubt have been just as apparent. And who knows what it would have added to the plot?