GB Feature: Hellgate Global Interview
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GB: How successful has Hellgate been for Hanbitsoft in Korea, Japan, and North America, and has the reception you've received since relaunching in North America surprised you? Are you able to give us any specific population numbers or revenue figures for each territory?Hellgate II, confirmed?
Namo: We can't give you the specific population numbers and revenue figures. When we launched Hellgate Global, we were surprised at how many people were trying to access the Hellgate Global server. To keep up with user expectations, we have been working tirelessly.
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GB: Hellgate's unique blend of third-person shooter combat, RPG mechanics, and numbers-heavy item and modding systems have given it a very devoted fanbase over the years. Have you ever considered developing a Hellgate sequel, either in-house or contracted through a third-party developer? If so, what are the odds that a sequel will eventually become a reality?
Namo: Of course we've considered developing a Hellgate sequel in-house. Now the developing is ongoing. For more information, we'll notice about that over time.