Dead Island Riptide Preview
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The story also uses weather for story-driven obstacles. One section sees our survivors lower flood waters with a generator - the noise from which will attract zombie hordes - to gain access to ancient tunnels, paving the way for a new 'defense' set piece while the flood waters recede.
These are classic zombie scenarios of barricading fences and protecting a base for a set amount of time.
But instead of instilling a sense of vulnerability in the player, they hand them the keys to all kinds of fun tools - from proximity mines to throwable explosive barrels and mounted turrets - creating a semi-sandbox to let players run amok as the zombie hordes keep coming and the bodies keep piling up.
These scenarios will feature throughout the game, and take an action-focused direction that players wanted more of from the first game, explains Reichert.