Star Wars: The Old Republic E3 Preview
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In order to create each archetype, BioWare went back and re-re-re-rewatched the films, picking out what made each class so popular. When they arrived at the Smuggler they kept a close eye on Han Solo, and watched his style of combat. For the most part, he was running down hallways, shooting backwards, or hiding behind objects. Because of this style of combat, the developer decided to add yet another first to the realm of MMOs: a cover system. It's not like Gears of War, where players can stick to anything that might cover the bottom third of their body, but it's definitely a step up from other online shooters. It's an actual ability, which shows green arrows wherever cover can be taken, and unlocks a new skill bar with abilities only offered when taking cover. After taking cover the player fired a few shots at an enemy, and I saw the first thing that disappointed me about The Old Republic.
It's an MMO. I know, I know, that's expected, but it still has a gamey MMORPG taste in its mouth every so often. Enemies are still "pulled," there's still "aggro," and there will be times where the AI only notices a player once they're within X distance from them, even if they're shooting an enemy in plain sight. It's not a game breaker, especially since it's pretty much expected, but it still is a dissapointment. All negative feelings about it were washed away pretty quickly once the Sith section started.