Iron Lore Interview
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Q: Because of your background at Ensemble, some people might expect Iron Lore's first title to be a RTS title. Why was the decision made to make the game an action-RPG?
A: Partly because I was burned-out on RTSs. I had been playing RTS games almost every day since WarCraft 2 was released, and after five plus years I needed a break. The main reason, though, was because I also love RPG games and I thought I could bring a lot of what I learned on Age of Empires to the RPG genre.