Jagged Alliance: Flashback Kickstarter Update #21, $238,052 and Counting
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Diorama Questions
One of the often asked question is, if the diorama is representative of a sector. And its not! It is a small visual slice of what you would be able to expect to see on a little more than a single screen. Technically there is no limitation of how large a sector could be. But there are gameplay related limitations of how fun it is to travel 10 minutes from one end to the other on foot.
Another question is, if this is final art and final models etc. It is not - a LOT can change during initial production and design phases. But Jesper and Javier have tried to hit the mood and visual style that is in their heads as close a possible. Remember this is 2 week effort - and its kick ass. So the game might in the end be a little more gritty, less color saturations etc - or it might stick to this initial take. But we don't want the game to turn into a comic book - and we don't want to run a bland photo realistic brown shader boring look either.
Last but not least is a question of camera angles and 3d vs 2.5d. At the moment in our heads we run a 3d environment with a fixed rotation and only little zoom. It is what we have in Space Hulk, and it works surprisingly well to not allow for full freedom. The current thought in our heads is to have a similar angle and distance as in JA2 (maybe just a little closer) - and then allow the camera to rotate 90 degrees with a single key press. But this will all be playtested and tweaked yet.