Hard to be a God Review
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I quickly realized that this has nothing in common with most RPGs and it`s nowhere near an RPG revolution, more like a complete involution of the genre. First of all, the game can hardly be called an RPG. There are certain elements that define an RPG, and Hard to be a God certainly misses most of them. There is no character customization when starting the game, but I didn`t have a problem with this (remember Dungeon Siege?). I did however mind the fact that this customization is completely absent even during the game. You can`t choose a certain role for you character, such as priest, mage, warrior and so on, and neither can you customize him to fit your playing style. Also, there is no sense of character evolution, you`re as weak at level 15 as you were at level 1.Spotted on Blue's News.
When leveling up you will receive 3 skill points to place anywhere you desire. It`s not like you have a lot of choices though... You have one skill point to assign to weapon categories (light, medium and heavy) and 2 others to assign to your misc. skills. You will discover that diplomacy is bunched here, together with health, stamina, ranged weapons (why isn`t this in the weapons category?) and medicine. Those are all the skill that you have, from start to end. You can assign a maximum of 10 points to each of the weapon categories, and you will unlock certain devastating hits as you progress. Before finishing the game you will receive about 20 skill points to assign to your weapon skills, so you can complete two weapon trees, probably medium and heavy. All fights in the game will then revolve around using your combos (depending on what weapon you are using, you might have access to one or two) and then blocking until their cool down is complete. This monotonous and retarded system will make you try and avoid combat as much as possible, as there is no fun in blocking 90% of the time.