Dragon's Dogma: Dark Arisen Previews and Gameplay Footage
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First, VG247 has an article-style preview/interview:
But why do an expansion at all? I spoke with Dragon's Dogma: Dark Arisen director Kento Kinoshita and asked that very question. ) I have been longing to expand the world of Dragon's Dogma and so to provide it as early as possible we chose this route rather than a fully-fledged sequel,) he replied.
(At the same time, we wanted it to have a fresh, distinctive look and atmosphere, hence our use of a different colour palette to deliver a more foreboding tone. To further this we have added more enemies that possess magical abilities which will provide players with a whole new challenge and add real tension to the action.)
It certainly does look darker than the core game with dank caverns, grim underground lairs and again just like Dark Souls a penchant for the death, as seen in the game's new undead enemy types. I asked Kinoshita what new monsters players can expect to fight.
I wasn't expecting him to say you fight Death himself, but yeah, he's totally in there. (He provides a real threat as one touch from his scythe and it's all over), Kinoshita explained. (However, if you manage to defeat Death then you will be rewarded with an extended health gauge, so players might want to make this one of their goals during the game.
(Secondly we have the Necrophagous class which consists of a number of different beast types that appear to feast on the rotting remains of defeated enemies. They appear at random so just when you think you can take a rest they burst onto the scene, dramatically altering the flow of the action.
IGN offers some off-screen gameplay footage captured at PAX East, while Rev3Games also goes for video format for its preview, but packs it with info on the title and promotional footage.