Knights of the Chalice 2 - New Features and Dungeon Images
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This month's Kickstarter update for Knights of the Chalice 2 kicks off a Halloween sale, shares some screenshots from the game's upcoming module, mentions some upcoming features, and goes over the recent patches that, among other things, introduced a new map screen and some level-up options.
Here are some excerpts:
Hello everyone! I witch you a Happy Halloween! On this spooky occasion, KotC 2 and KotC 1 are now available at a discount on Steam and GOG. Please spread the word to your friends and on social networks, dear Paladins and Champions of the Realm!
Feel free to retweet my tweet to your heart's content, or share my Facebook post. Thank you!! The GOG sale starts on 27 October. The Steam sale will end in a few days, so be careful.
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In the past month, I've been focusing on bug fixes and the implementation of new features, including the display of spell icons during level-up, the local map screen with custom notes, new options for average Hit Point bonuses on level-up, and the accelerated Script Editor.
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Next Steps for Knights of the Chalice 2
Recently, I've been working with Juhani on the design of the new spells that I'm going to add to the game pretty soon. Thank you Juhani!! I expect that the new Druid spells will include the following: Crocodile Bite, Greater Crocodile Bite, Scorpion Stinger, Greater Scorpion Stinger, Constrictor Arms, Creeping Doom, Nymph's Beauty, and Fungal Parasite.
I expect the other new spells to be the following: Wail of the Banshee, Mass Hideous Laughter, Mass Hideous Laughter (Rogue), Fly, Mass Fly, Fly Psionic, Lesser Malison (Wizard), Lesser Malison (Cleric), and Resilient Grease (Rogue). I will describe all of the new spells once they're in the game.
Aside from that, the next development steps are the following:As always, if you find bugs or if you have any feedback, thoughts and suggestions, please feel free to let me know here, or in the Forums, or by email at enquiries [at] heroicfantasygames.com.
- Work on planned features: the iconised combat actions menu, custom spell effect sounds, a new option to display the monster injury status rather than Hit Points, a new option to distribute only 80% of Combat Experience Point awards, new subraces, new familiars, new items & new sound effects.
- Hire a graphic designer to create new sprites, new maps and other types of artwork.
- Work on the three upcoming adventure modules. Create the new world map & new dungeon maps.
- Reply to posts on the Steam Forum, GOG Forum and the website Forums, and fix any remaining bugs and issues in the game mentioned by the players on the forums or by email.
Thank You So Much For Your Support, Wise Mages and Fearless Knights! Best regards :-)