Elveon Interview
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Q: Could you elaborate a bit more on the RPG aspect of gameplay?
A: Elveon does not precisely fit into a pre-defined genre or sub-genre. We saw the challenge of the new platform also on the gameplay and storytelling level and respectively, Elveon, while generally being an action-RPG, will introduce several innovative concepts and alterations to standards existing on the PC�s and current consoles.
Respectively, the RPG elements of the game will be presented as a supporting element - the search for items and side quests along the main storyline will bring the player strong enhancements and a high level of customizability, but we do not want players to spend too much time with the character screen, so the RPG-gameplay will be more direct than full-scale RPG titles. The character development in Elveon is closely related to the main storyline. In the mystical environment of our world - Naon - the player will be regularly called into a mysterious room, where the ancient powers offer him gifts that can eventually transform him from an elite elvish archer to a semi-divine champion. Everything comes at a "price," so be prepared for some story revelations troughout the game.