Din's Curse Preview
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Killing monsters and taking care of the town's problems gives you XP, loot, and reputation (which is a good way to track how you're doing on that "redeem thyself mortal!" quest). Failing quests, failing to protect the townspeople, and not living up to the hero's standards lower your reputation and delay the salvation.
Overall, you can call the game Din's Curse: the Dungeon Strikes Back, which is a long overdue concept loaded with a lot potential. Dynamic quests and dynamic words are what I want to see more of, so I applaud Steven for looking for different ways to innovate the genre and push the rather stale "kill patiently waiting for you monsters" envelope.