Legends of Eisenwald Post-funding Update #32: Combat
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When creating the combat system for Legends of Eisenwald, we looked back at the turn-based RPG titles we love as gamers ourselves. Disciples 2 for example, had a quick and nice combat system, and it was an inspiration for our first game, Discord Times. The combat system in LoE is an evolution of Discord Times, while incorporating the best traditions of Disciples 2. We based it on the idea that each move would always cause a strike, so that battles won't have moves that don't produce results.
Another difference with the Legends of Eisenwald combat system is that success and speed of battles depends on the skill of a player, and not on any random factor. Without random factors coming into play, it is not necessary to save/load a lot to wait for a (lucky strike) or to avoid a heavy hit against you.
Battles can be lost quickly if your tactics aren't sound. It's very important to choose which units to attack, and how to place your units initially, since it is impossible to move ranged or casting units later.
Choices are not only important in battle, but also when preparing for action. It is very important to have a balanced army that is ready to deal with any kind of challenge. That is why unit management is essential for any successful battle. Recruiting a wide range of units such as bowman, mages, knights and dual wielding units, and understanding their strengths and weaknesses, provide a tactical depth that is fulfilling and challenging.
Thanks, RPGWatch.