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Although several aspects of the game are still in development and not easily demonstrable, it sounds like Neocell has taken a very textured approach to the game's story. To the world's regular inhabitants, your magical abilities remain invisible, but the Inquisitors, bent on eliminating witchcraft, have a keen eye for them, which sounds like it may force some serious considerations for stealth and fighting in some areas. Also, thanks to the climate of fear instilled by the Inquisition, residents of each of the game's cities and towns are initially reluctant to provide information before you've established a clean reputation, which indicates the game will likely place a balanced emphasis on side-quests and general day-to-day witchcraft PR management. Also, there are other demons walking the earth, and apparently, they'll recognize and interact with your own ethereal inhabitant in ways you can't always control. Despite making you more powerful, your inner demon has its own agenda, and arguing with it publicly can also land you in an asylum.