Josh Sawyer on Prioritizing Plot, Info and Characterization in Game Dialogue Category: News Archive Hits: 2175 Written by WorstUsernameEver on February 4th, 2013 Tweet View Comments After discussing cutting feature, Josh Sawyer has doubled his video quota with a 5-minute chat on the prioritization of plot development, information and characterization in in-game dialogue. Essentially Josh advocates never giving just straight information or exposition, but rather adding an element of characterization to that kind of dialogue. View the discussion thread. back to top Related Games: Fallout: New Vegas, Fallout: New Vegas - Honest Hearts Prev Next