Wildman Kickstarter Campaign Update #4, $291,000 and Counting
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Speaking of which, in case you want to read some text on Wildman, this interview from Penny Arcade Report sums up what happened pretty well:
(I realized that the campaign was a failure by Wednesday night, and I watched it grow progressively worse on Thursday, so that afternoon I let the senior staff know that it wasn't going to work, but they already knew, we were all glued to our screens,) he explained. He described the game as being (poorly timed,) and that gamers didn't respond to the mixture of genres.
I asked about the (Risks and Challenges) section of the Kickstarter. There was nothing there that mentioned the possibilities of large-scale layoffs with the company, and they took place so quickly after the campaign was launched.
(We were totally aware of the possibility of the layoffs, and it came up when I was doing the press before the launch, but I think the Risks and Challenges are not referring to that I think they mean that the company will be operational,) Taylor said.
The hope was that the funding would come through quickly, thus ensuring he could continue to pay the developers knowing that the budget was secure. (We saw many projects do 200 or 300 percent of their goal, and we held out hope, that we could keep everyone if the initial numbers did well the first three days.) Unfortunately, the numbers just didn't make that plan seem feasible.
The campaign page also mentioned that people could support the project using Paypal, and I asked about how much money was given via that method. (From the last time I got a report, it was absolutely minimal,) Taylor said.