Star Wars: The Old Republic Developer Blog
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And so began the crazy odyssey of voice-over (VO) production for Star Warsâ„¢: The Old Republicâ„¢. It would be a joint effort between BioWare and LucasArts. BioWare would write all the scripts, create the schedule and be responsible for the tracking and integration of all VO assets. The LucasArts Audio Department, led by Darragh O'Farrell, would handle recording the voice talent and sending the VO assets to BioWare.
I was excited for the chance to work with the LucasArts Audio team. They had done the VO for a previous BioWare game, Star Warsâ„¢: Knights of the Old Republicâ„¢, before I joined the company and it had been very well received. In fact, when I joined the world of VO production for games, my goal was to match the KOTOR quality bar.
But The Old Republic would have at least ten times the lines of dialogue of KOTOR. Since neither BioWare nor LucasArts had experience on a project of this magnitude, this was an exciting and intimidating challenge. BioWare would be responsible for providing the reams and reams of scripts, as well as, managing the writing/VO production schedule. The LucasArts team would be responsible for finding the actors, recording and post processing the dialogue.