Grafan Interview
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Q: What can you tell us about the game engine that Grafan will use?
A: The Grafan engine was developed completely in-house. We had initially looked at licensing some technology, but there was nothing in the world which met our two main requirements: the ability to generate the whole world procedurally, and the ability to support the very high detail textures and models.
To put it another way, the Grafan engine is a huge and highly sophisticated system for building highly detailed random dungeons in full 3D.