GB Feature: FR: Demon Stone Interview
-
Category: News ArchiveHits: 759
GB: Tell us a bit about how the combat system will work and how the characters will react as the player switches between them.
SFS: Basically, our goal is for the AI of the party to feel as intelligent and responsive as possible, so when you're playing a character, you should find that the other characters work to support you. For example, if you're playing the Fighter and get low on health, the Sorcerer will cast a Protection spell on you to help out.
The combat system is a pretty straightforward combo system, where you're rewarded with more experience points for using combos and more advanced combat tactics. Killing enemies also charges up your "super meter" -- when it's charged, the player can use a devastating area attack that kills enemies all around them. Each character has one of these, so it becomes an incentive to switch to that character when their super is charged up.