Hades - Greg Kasavin Interview
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Greg Kasavin, the creative director over at Supergiant Games, recently participated in a GDC podcast where he primarily talked about his studio’s latest action-RPG Hades. But in general, the podcast touched on a lot of topics, including Kasavin’s career, his approach to narrative design, roguelikes, and more. And now, this Gamasutra article offers some snippets in text.
For example:
Greg on the importance of 'dumb stuff'
"I call it--this isn't a great expression--but I call it the 'dumb stuff' in the game. Like, it's the pointless stuff. I mean it in an affectionate way. But the things that are unnecessary in a game I think are the things that, paradoxically, can make a game very special.
"We try to jam all our games full of it, because we as a developer don't actually know which of those unnecessary, pointless things a player is going to really respond to. But for me, if you could just put enough of them [in the game], then one of them is gonna work on you!"