Path of Exile - Game Mechanics Q&A, Part 2

Grinding Gear Games brings us a new batch of questions and their respective answers revolving around Path of Exile's complex mechanics and their interactions. You can find the first part of this Q&A over here, and then check out a few sample questions from the new one below:

Minions cannot currently benefit from Triggered Skills via gear equipped to them by Necromantic Aegis. (E.g. Shattershard's Shield Shatter on block). Is this by design or technical limitation?

This is a technical limitation that we hope to change in future. Monsters cannot gain skills from equipment in the way that players do.

When using Orb of Fusing and Orb of Transmutation, if I use more orbs, does the chance to get certain options increase (Per Orb)?

Each use of a currency item is entirely independent of other uses of that type of currency.

How do Glancing Blows interact with the Ritual boots which grant increased Block but let 20% damage through?

By default, you take 0% of the damage from blocked hits. Glancing Blows makes you take 65% of that damage. The Implicit modifier on Basemetal Treads, Darksteel Treads or Brimstone Treads makes you take 20% of the damage of blocked hits. If you have both, you'll take 85% of the damage of blocked hits.

For future reference, if it's ever possible to get more than 100% total of this stat, blocked hits will indeed cause more damage than unblocked hits. I'm excited to see someone make a build around that if and when it's possible.