GRAVEN Enters Early Access
-
Category: News ArchiveHits: 1056
GRAVEN, Slipgate Ironworks' Hexen-inspired FPS with RPG elements, is now live on Steam Early Access, priced at $22.49 or your regional equivalent. If the prospect of smiting a bunch of evil beasts while exploring a dusty old Lovecraftian village excites you, you might want to give this title a shot ahead of its planned early 2022 release. Here's the official early access trailer:
And a quick EA FAQ:
Why Early Access?
“Because we want to engage the community and get player feedback as soon as possible. We believe this will help us make GRAVEN the best game it can be. GRAVEN is a slowly unfolding world of exploration and player creativity, and Early Access allows us to curate those qualities for the full release.”
Approximately how long will this game be in Early Access?
“Our current goal is to have GRAVEN ready for release during the first half of 2022. However, we also want the game to be in a perfect state before releasing it out of Early Access, which means that in this case we might prolong the development for a while longer.”
How is the full version planned to differ from the Early Access version?
“Early Access will receive multiple updates, concluding with the entirety of the first hub, Cruxfirth. We plan to add two more hubs into full game, along with additional content in the Cruxfirth hub which can only be accessed with items and abilities found in the other hubs.”
What is the current state of the Early Access version?
“The current Early Access version of GRAVEN includes the first parts of Cruxfirth, 4 unlocked quests, 5 weapons and 1 spell. The remaining places with new quests, weapons and spells in the Early Access version will be unlocked with subsequent content updates.”
Will the game be priced differently during and after Early Access?
“We are planning to increase the price once as we get closer to the full release of the game. We will be informing everyone through the Steam news, Steam Discussion forums and our social media channels before any price change that might occur, so you can plan ahead.”
How are you planning on involving the Community in your development process?
“We are planning to do that through Steam Discussions and our Discord. We encourage all players to tell us how they feel about the level design, gameplay elements, sound, and anything they consider important. We take everything into account for the full game.”