Auto Assault Interview
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Q: Over the last year, what has been the biggest problem/issue that your team faced? How was that solved?
A: That's a tough question. I think that AA suffered from high degrees of difficulty, complexity and the style was just too different for people to actually commit to the game. It was too much all at once. That said, we've actually seen a pretty serious (stick) rate for players that play long enough to really see the depth in Auto Assault. We're still trying to soften the edges a bit for the new player so that the learning curve is not quite so steep. We think this will bring in a much bigger audience, while giving new players a real feel for just how cool AA is.