S.T.A.L.K.E.R. 2 Interview
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If you wouldn't mind learning a few things about the world and story of GSC Game World's upcoming immersive sim S.T.A.L.K.E.R. 2, you should check out this recent GamingBolt interview with the studio's PR manager Zakhar Bocharov. Here's a couple of sample questions to get you started:
With S.T.A.L.K.E.R. 2 promising a branching story, how radically can players expect their actions to affect the narrative and how it plays out?
Without saying too much for now, let’s put it this way: it’s impossible to see everything in one run. The player will need several playthroughs to see all the story content.
What can you tell us about S.T.A.L.K.E.R. 2’s immersive sim elements? Will players be presented with a range of options in how to tackle any given situation?
S.T.A.L.K.E.R. 2 (and the series as a whole as well) is about being small and almost helpless in the utterly stressful and dangerous conditions, fighting with death every second, knowing that if you die, the Zone wouldn’t even notice it, and nothing will change.
Immersive sim elements in S.T.A.L.K.E.R. 2 are about making you feel like that person.