SKALD: Against the Black Priory - Backer Beta v1.3.0 Available
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SKALD: Against the Black Priory, Scape-IT’s upcoming RPG that combines old-school Ultima-inspired design with modern sensibilities and some Lovecraftian elements, can now boast a new backer demo featuring roughly 2 hours of content and a complete “RPG gameplay loop.” And if you wouldn’t mind giving this intriguing project a go, you can still become a backer thanks to Indiegogo’s “Indemand” feature.
Here’s more on that:
Finally! The time is here to release the next version of the “Skald: Against the Black Priory” beta for backers! I’m not going to lie: It feels pretty fantastic to get it out there.
Wait what? Not a backer? You can be! Support SKALD via our Indiegogo Indemand page and help make my dream game whilst getting some awesome rewards!
What’s in the Demo?
The demo is still fairly short (but longer than before at 2 hours+) and still focuses on the starting area of the game. It does however, rework the different locals to take advantage of the new level-design paradigm of larger, more complex local areas.
It also adds a new hub area, a vendor, a recruitable NPC, a bunch of NPCs and minor quests, some new monsters and items, random encounters and so forth.
In other words, in addition to offering a basis for testing a lot of new systems, it also contains a complete RPG gameplay loop.
However, it’s important to keep in mind: The purpose of the demo at this point is still to provide me with play testing – not to offer a fully complete, play experience.
This means that it’s super important that youWhat to look for when testing
- Realize that there are A LOT of rough edges
- Take the time to offer constructive feedback if you play it!
Please use the Discord to report feedback on the following:I’m not looking for:
- Most of the dialogue in the game is still pending editing for grammars and proofreading so feel free to give input on spelling etc. But more importantly: Keep an eye out for, and report and broken logic in the dialogue!
- Try to keep an eye out for bugs related to how objects appear and spawn in-game. Especially after saving/loading and when entering or leaving areas. Do objects spawn where they shouldn’t?
- If you exhaust the demo content, I’d be very interested in hearing how long it took you.
- PLEASE report any crashes or freezes!
The Next Steps
- Notes on balancing, character development (feats, spells etc) or combat encounters. These are all placeholder at the moment and there will be a more comprehensive overhaul of them in due time.
- Notes on character models. These are mostly placeholder as I’m yet to add a larger variety of models and outfits.
I’ll be doing a burst of fire-patches the next week or two in response to incoming feedback and then I’m planning to step back and do some work on a few larger technical issues I identified whilst making the demo.
I’ll also be adding a few new batches of content as I flesh out the refugee-camp and even open the way into the ruins of Horryn so stay posted for that!
The end goal for this round of demos is to have a well-rounded and semi-polished public demo for use in promotion; especially towards press and content creators.
Let Word Spread Forth!
Skald has the best community in RPGs. Ever. It’s a huge joy, support and resource to me and we’re truly making this game together!
Honestly, the size, interest and support of the community is the bread and butter of the project at this point, and the best way to keep making SKALD great, is to keep the community growing!
And so your Wizard-Emperor decrees:
If you played the demo and enjoyed it, please tell your friends on forums, Twitter, Discords, Reddits and wherever else you hang! Invite them to our Discord server and bid them check out the blog!
That’s it for now. Enjoy the demo and please get in touch via the Discord or Twitter for all things Skald-related.
Cheers,
AL